module.exports = "uniform float mNear;\nuniform float mFar;\n\nvarying float vViewZDepth;\n\nvoid main() {\n\n	float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );\n	gl_FragColor = vec4( vec3( color ), 1.0 );\n\n}\n";
