module.exports = "#include <common>\n\n// uniform sampler2D texture_position;\n// uniform sampler2D texture_velocity;\n\n// INSERT DEFINE\n\nvoid main() {\n\n	vec2 particleUV = (gl_FragCoord.xy / resolution.xy);\n	// vec3 position = texture2D( texture_position, particleUV ).xyz;\n	// vec3 velocity = texture2D( texture_velocity, particleUV ).xyz;\n	// gl_FragColor.xyz = position + TIME_INCREMENT * velocity;\n\n	// INSERT BODY\n\n}";
