module.exports = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n\nvarying float vViewZDepth;\n\n// INSERT DEFINES\n\n\n\nvoid main() {\n\n	// INSERT BODY\n\n\n	vLineDistance = scale * lineDistance;\n	gl_Position = projectionMatrix * mvPosition;\n\n	vViewZDepth = - mvPosition.z;\n\n\n}\n\n\n\n";
