export var SceneEvent;
(function(SceneEvent2) {
  SceneEvent2["FRAME_RANGE_UPDATED"] = "scene_frameRangeUpdated";
  SceneEvent2["REALTIME_STATUS_UPDATED"] = "scene_realtime_status_updated";
  SceneEvent2["FRAME_UPDATED"] = "scene_frame_updated";
  SceneEvent2["PLAY_STATE_UPDATED"] = "scene_play_state_updated";
})(SceneEvent || (SceneEvent = {}));
