module.exports = "vec3 compute_fog(vec4 mvPosition, vec3 base_color, vec3 fog_color, float near, float far) {\n	float blend = (-mvPosition.z - near) / (far - near);\n	blend = clamp(blend, 0.0, 1.0);\n	return blend * fog_color + (1.0 - blend) * base_color;\n}";
