module.exports = "uniform sampler2D texture1;\nuniform sampler2D texture2;\nvarying vec2 vUv;\n\nvoid main() {\n\n	vec4 t1 = texture2D( texture1, vUv);\n	vec4 t2 = texture2D( texture2, vUv);\n\n	vec3 c1 = t1.rgb * t1.a * (1.0-t2.a);\n	vec3 c2 = t2.rgb * t2.a;\n	float a = t2.a + t1.a;\n	vec3 c = max(c1,c2);\n\n	gl_FragColor = vec4(c,a);\n\n}";
