module.exports = "uniform vec4 uSize;\nuniform vec2 uSide;\nvarying vec2 vUv;\nvoid main(){\n	vUv = uv;\n	vec2 transformed = position.xy * uSize.xy;\n	// transformed += vec2( -1. , 1. ) - vec2( - uSize.x , uSize.y );\n	transformed += uSide - uSide * vec2( uSize.x , uSize.y );\n	transformed += uSide * vec2( - uSize.w , - uSize.z ) * 2.;\n	gl_Position = vec4( transformed , 1. , 1. );\n}";
