const NETWORK = "networks";
export const CATEGORY_ANIM = {
  MISC: "misc",
  MODIFIER: "modifiers",
  NETWORK,
  PROP: "prop",
  TIMING: "timing"
};
export const CATEGORY_COP = {
  ADVANCED: "advanced",
  FILTER: "filters",
  INPUT: "inputs",
  MISC: "misc",
  NETWORK
};
export const CATEGORY_EVENT = {
  CAMERA: "cameras",
  INPUT: "inputs",
  MISC: "misc",
  SCENE: "scene",
  NETWORK
};
export const CATEGORY_GL = {
  COLOR: "color",
  CONVERSION: "conversion",
  DYNAMICS: "dynamics",
  GEOMETRY: "geometry",
  GLOBALS: "globals",
  LOGIC: "logic",
  MATH: "math",
  PHYSICS: "physics",
  QUAT: "quat",
  TRIGO: "trigo",
  UTIL: "util",
  INSTANCE: "instance"
};
export const CATEGORY_JS = {
  COLOR: "color",
  CONVERSION: "conversion",
  DYNAMICS: "dynamics",
  GEOMETRY: "geometry",
  GLOBALS: "globals",
  LOGIC: "logic",
  MATH: "math",
  QUAT: "quat",
  TRIGO: "trigo",
  UTIL: "util",
  INSTANCE: "instance"
};
export const CATEGORY_MAT = {
  ADVANCED: "advanced",
  INSTANCE: "instances",
  LINE: "lines",
  MESH: "meshes",
  NETWORK,
  POINTS: "points",
  VOLUME: "volumes"
};
export const CATEGORY_OBJ = {
  ADVANCED: "advanced",
  CAMERA: "cameras",
  GEOMETRY: "geometries",
  LIGHT: "lights",
  NETWORK,
  TRANSFORM: "transform"
};
export const CATEGORY_ROP = {
  CSS: "css",
  NETWORK,
  WEBGL: "webgl"
};
export const CATEGORY_SOP = {
  ADVANCED: "advanced",
  ANIMATION: "animation",
  ATTRIBUTE: "attributes",
  DYNAMICS: "dynamics",
  INPUT: "inputs",
  MAP: "maps",
  MISC: "misc",
  MODIFIER: "modifiers",
  NETWORK,
  PHYSICS: "physics",
  PRIMITIVES: "primitives",
  RENDER: "render"
};
export const CATEGORY_POST = {
  BLUR: "blur",
  COLOR: "color",
  EFFECT: "effect",
  MISC: "misc",
  NETWORK
};
