module.exports = "uniform vec3 diffuse;\nuniform float opacity;\n// uniform float dashSize;\n// uniform float totalSize;\n// varying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	// if ( mod( vLineDistance, totalSize ) > dashSize ) {\n	// 	discard;\n	// }\n	vec3 outgoingLight = vec3( 0.0 );\n	vec4 diffuseColor = vec4(1.0, 0.0, 0.0, 1.0);//vec4( diffuse, opacity );\n	#include <logdepthbuf_fragment>\n	#include <color_fragment>\n	outgoingLight = diffuseColor.rgb;\n	gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n	#include <premultiplied_alpha_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n}\n\n";
