module.exports = "uniform sampler2D map;\nvarying vec2 vUv;\n\nvoid main() {\n\n	vec2 sampleUV = vUv;\n	vec4 color = texture2D( map, sampleUV, 0.0 );\n\n	gl_FragColor = vec4( color.xyz, 1.0 );\n\n}";
