export declare const CATEGORY_ANIM: {
    MISC: string;
    MODIFIER: string;
    NETWORK: string;
    PROP: string;
    TIMING: string;
};
export declare const CATEGORY_COP: {
    ADVANCED: string;
    FILTER: string;
    INPUT: string;
    MISC: string;
    NETWORK: string;
};
export declare const CATEGORY_EVENT: {
    CAMERA: string;
    INPUT: string;
    MISC: string;
    SCENE: string;
    NETWORK: string;
};
export declare const CATEGORY_GL: {
    COLOR: string;
    CONVERSION: string;
    DYNAMICS: string;
    GEOMETRY: string;
    GLOBALS: string;
    LOGIC: string;
    MATH: string;
    PHYSICS: string;
    QUAT: string;
    TRIGO: string;
    UTIL: string;
    INSTANCE: string;
};
export declare const CATEGORY_JS: {
    COLOR: string;
    CONVERSION: string;
    DYNAMICS: string;
    GEOMETRY: string;
    GLOBALS: string;
    LOGIC: string;
    MATH: string;
    QUAT: string;
    TRIGO: string;
    UTIL: string;
    INSTANCE: string;
};
export declare const CATEGORY_MAT: {
    ADVANCED: string;
    INSTANCE: string;
    LINE: string;
    MESH: string;
    NETWORK: string;
    POINTS: string;
    VOLUME: string;
};
export declare const CATEGORY_OBJ: {
    ADVANCED: string;
    CAMERA: string;
    GEOMETRY: string;
    LIGHT: string;
    NETWORK: string;
    TRANSFORM: string;
};
export declare const CATEGORY_ROP: {
    CSS: string;
    NETWORK: string;
    WEBGL: string;
};
export declare const CATEGORY_SOP: {
    ADVANCED: string;
    ANIMATION: string;
    ATTRIBUTE: string;
    DYNAMICS: string;
    INPUT: string;
    MAP: string;
    MISC: string;
    MODIFIER: string;
    NETWORK: string;
    PHYSICS: string;
    PRIMITIVES: string;
    RENDER: string;
};
export declare const CATEGORY_POST: {
    BLUR: string;
    COLOR: string;
    EFFECT: string;
    MISC: string;
    NETWORK: string;
};
