module.exports = "#include <common>\n\nuniform vec2 resolution;\n\n// INSERT DEFINE\n\nvoid main() {\n\n	vec4 diffuseColor = vec4(0.0,0.0,0.0,1.0);\n\n\n	// INSERT BODY\n\n	gl_FragColor = vec4( diffuseColor );\n}";
