var zrUtil = require("zrender/lib/core/util");

var graphic = require("./graphic");

var BoundingRect = require("zrender/lib/core/BoundingRect");

// Symbol factory

/**
 * Triangle shape
 * @inner
 */
var Triangle = graphic.extendShape({
  type: 'triangle',
  shape: {
    cx: 0,
    cy: 0,
    width: 0,
    height: 0
  },
  buildPath: function (path, shape) {
    var cx = shape.cx;
    var cy = shape.cy;
    var width = shape.width / 2;
    var height = shape.height / 2;
    path.moveTo(cx, cy - height);
    path.lineTo(cx + width, cy + height);
    path.lineTo(cx - width, cy + height);
    path.closePath();
  }
});
/**
 * Diamond shape
 * @inner
 */

var Diamond = graphic.extendShape({
  type: 'diamond',
  shape: {
    cx: 0,
    cy: 0,
    width: 0,
    height: 0
  },
  buildPath: function (path, shape) {
    var cx = shape.cx;
    var cy = shape.cy;
    var width = shape.width / 2;
    var height = shape.height / 2;
    path.moveTo(cx, cy - height);
    path.lineTo(cx + width, cy);
    path.lineTo(cx, cy + height);
    path.lineTo(cx - width, cy);
    path.closePath();
  }
});
/**
 * Pin shape
 * @inner
 */

var Pin = graphic.extendShape({
  type: 'pin',
  shape: {
    // x, y on the cusp
    x: 0,
    y: 0,
    width: 0,
    height: 0
  },
  buildPath: function (path, shape) {
    var x = shape.x;
    var y = shape.y;
    var w = shape.width / 5 * 3; // Height must be larger than width

    var h = Math.max(w, shape.height);
    var r = w / 2; // Dist on y with tangent point and circle center

    var dy = r * r / (h - r);
    var cy = y - h + r + dy;
    var angle = Math.asin(dy / r); // Dist on x with tangent point and circle center

    var dx = Math.cos(angle) * r;
    var tanX = Math.sin(angle);
    var tanY = Math.cos(angle);
    var cpLen = r * 0.6;
    var cpLen2 = r * 0.7;
    path.moveTo(x - dx, cy + dy);
    path.arc(x, cy, r, Math.PI - angle, Math.PI * 2 + angle);
    path.bezierCurveTo(x + dx - tanX * cpLen, cy + dy + tanY * cpLen, x, y - cpLen2, x, y);
    path.bezierCurveTo(x, y - cpLen2, x - dx + tanX * cpLen, cy + dy + tanY * cpLen, x - dx, cy + dy);
    path.closePath();
  }
});
/**
 * Arrow shape
 * @inner
 */

var Arrow = graphic.extendShape({
  type: 'arrow',
  shape: {
    x: 0,
    y: 0,
    width: 0,
    height: 0
  },
  buildPath: function (ctx, shape) {
    var height = shape.height;
    var width = shape.width;
    var x = shape.x;
    var y = shape.y;
    var dx = width / 3 * 2;
    ctx.moveTo(x, y);
    ctx.lineTo(x + dx, y + height);
    ctx.lineTo(x, y + height / 4 * 3);
    ctx.lineTo(x - dx, y + height);
    ctx.lineTo(x, y);
    ctx.closePath();
  }
});
/**
 * Map of path contructors
 * @type {Object.<string, module:zrender/graphic/Path>}
 */

var symbolCtors = {
  line: graphic.Line,
  rect: graphic.Rect,
  roundRect: graphic.Rect,
  square: graphic.Rect,
  circle: graphic.Circle,
  diamond: Diamond,
  pin: Pin,
  arrow: Arrow,
  triangle: Triangle
};
var symbolShapeMakers = {
  line: function (x, y, w, h, shape) {
    // FIXME
    shape.x1 = x;
    shape.y1 = y + h / 2;
    shape.x2 = x + w;
    shape.y2 = y + h / 2;
  },
  rect: function (x, y, w, h, shape) {
    shape.x = x;
    shape.y = y;
    shape.width = w;
    shape.height = h;
  },
  roundRect: function (x, y, w, h, shape) {
    shape.x = x;
    shape.y = y;
    shape.width = w;
    shape.height = h;
    shape.r = Math.min(w, h) / 4;
  },
  square: function (x, y, w, h, shape) {
    var size = Math.min(w, h);
    shape.x = x;
    shape.y = y;
    shape.width = size;
    shape.height = size;
  },
  circle: function (x, y, w, h, shape) {
    // Put circle in the center of square
    shape.cx = x + w / 2;
    shape.cy = y + h / 2;
    shape.r = Math.min(w, h) / 2;
  },
  diamond: function (x, y, w, h, shape) {
    shape.cx = x + w / 2;
    shape.cy = y + h / 2;
    shape.width = w;
    shape.height = h;
  },
  pin: function (x, y, w, h, shape) {
    shape.x = x + w / 2;
    shape.y = y + h / 2;
    shape.width = w;
    shape.height = h;
  },
  arrow: function (x, y, w, h, shape) {
    shape.x = x + w / 2;
    shape.y = y + h / 2;
    shape.width = w;
    shape.height = h;
  },
  triangle: function (x, y, w, h, shape) {
    shape.cx = x + w / 2;
    shape.cy = y + h / 2;
    shape.width = w;
    shape.height = h;
  }
};
var symbolBuildProxies = {};
zrUtil.each(symbolCtors, function (Ctor, name) {
  symbolBuildProxies[name] = new Ctor();
});
var SymbolClz = graphic.extendShape({
  type: 'symbol',
  shape: {
    symbolType: '',
    x: 0,
    y: 0,
    width: 0,
    height: 0
  },
  beforeBrush: function () {
    var style = this.style;
    var shape = this.shape; // FIXME

    if (shape.symbolType === 'pin' && style.textPosition === 'inside') {
      style.textPosition = ['50%', '40%'];
      style.textAlign = 'center';
      style.textVerticalAlign = 'middle';
    }
  },
  buildPath: function (ctx, shape, inBundle) {
    var symbolType = shape.symbolType;
    var proxySymbol = symbolBuildProxies[symbolType];

    if (shape.symbolType !== 'none') {
      if (!proxySymbol) {
        // Default rect
        symbolType = 'rect';
        proxySymbol = symbolBuildProxies[symbolType];
      }

      symbolShapeMakers[symbolType](shape.x, shape.y, shape.width, shape.height, proxySymbol.shape);
      proxySymbol.buildPath(ctx, proxySymbol.shape, inBundle);
    }
  }
}); // Provide setColor helper method to avoid determine if set the fill or stroke outside

function symbolPathSetColor(color, innerColor, borderColor, shadowColor) {
  if (this.type !== 'image') {
    var symbolStyle = this.style;
    var symbolShape = this.shape;

    if (symbolShape && symbolShape.symbolType === 'line') {
      symbolStyle.stroke = borderColor || color;
    } else if (this.__isEmptyBrush) {
      symbolStyle.stroke = borderColor || color;
      symbolStyle.fill = innerColor || '#fff';
    } else {
      // FIXME 判断图形默认是填充还是描边，使用 onlyStroke ?
      symbolStyle.fill && (symbolStyle.fill = color);
      borderColor && (symbolStyle.stroke = borderColor);
      shadowColor && (symbolStyle.shadowColor = shadowColor);
    }

    this.dirty(false);
  }
}
/**
 * Create a symbol element with given symbol configuration: shape, x, y, width, height, color
 * @param {string} symbolType
 * @param {number} x
 * @param {number} y
 * @param {number} w
 * @param {number} h
 * @param {string} color
 * @param {boolean} [keepAspect=false] whether to keep the ratio of w/h,
 *                            for path and image only.
 */


function createSymbol(symbolType, x, y, w, h, color, borderColor, keepAspect) {
  // TODO Support image object, DynamicImage.
  var isEmpty = symbolType.indexOf('empty') === 0;

  if (isEmpty) {
    symbolType = symbolType.substr(5, 1).toLowerCase() + symbolType.substr(6);
  }

  var symbolPath;

  if (symbolType.indexOf('image://') === 0) {
    symbolPath = graphic.makeImage(symbolType.slice(8), new BoundingRect(x, y, w, h), keepAspect ? 'center' : 'cover');
  } else if (symbolType.indexOf('path://') === 0) {
    symbolPath = graphic.makePath(symbolType.slice(7), {}, new BoundingRect(x, y, w, h), keepAspect ? 'center' : 'cover');
  } else {
    symbolPath = new SymbolClz({
      shape: {
        symbolType: symbolType,
        x: x,
        y: y,
        width: w,
        height: h
      }
    });
  }

  symbolPath.__isEmptyBrush = isEmpty;
  symbolPath.setColor = symbolPathSetColor;
  symbolPath.setColor(color, null, borderColor);
  return symbolPath;
}

exports.createSymbol = createSymbol;