export declare class PWFMeshDataReader {
    static color(buffer: ArrayBuffer): number;
    static opacity(buffer: ArrayBuffer): number;
    static drawType(buffer: ArrayBuffer): number;
    static vertices(buffer: ArrayBuffer): Float32Array;
    static faces(buffer: ArrayBuffer): Uint16Array;
    private static fullColorHex;
    private static rgbToHex;
    private static numVertices;
    private static numFaces;
    static allGPUData(buffer: ArrayBuffer): any;
}
