export interface PWFMeshnode {
    index(): number;
    offset(): number;
    opaque(): number;
    nodeType(): number;
    nodeId(): number;
    parentOffset(): number;
    numChildren(): number;
    childRefs(): Uint32Array;
    bbox(): Float32Array;
    box3(): THREE.Box3;
    matrix(): Float32Array;
    group(): number;
}
