import { BoundingBox } from '../../PWFTypes';
export type NodeObject = {
    offset: number;
    nodeId: number;
    parentOff: number;
    childOffsets: Uint32Array;
    numChild: number;
    nodeType: number;
    hasChildren: boolean;
    hasMeshnodeChildren: boolean;
    bbox: BoundingBox;
    parentId: number | undefined;
    children: number[];
};
