export type GPUMeshData = {
    index: number;
    f_byte_size: number;
    vertexBufferIndex: number;
    indexBufferIndex: number;
    vertexPosition: number;
};
export declare class MeshGeometry {
    index: number;
    indexLength: number;
    color: number;
    opacity: number;
    drawType: number;
    numFaces: number;
    vertexBufferIndex: number;
    indexBufferIndex: number;
    vertexPosition: number;
    constructor(meshData: GPUMeshData, color: number, opacity: number, drawType: number);
}
