export class WASMTree {
    static maxChunkSize: number;
    meshnodes: any[];
    currentIndex: number;
    cullTree(cameraPosition: any, projectViewMatrix: any, detailsFactor: any): {
        opaques: Set<any>;
        transparents: Set<any>;
    };
    maxChunkSize: number;
    buildTree(meshnodes: any): {
        isComplete: boolean;
    };
}
