export declare class PWFMeshReader {
    static compressedSize(buffer: ArrayBuffer, offset: number): number;
    static meshDataBuffer(buffer: ArrayBuffer, offset: number): ArrayBuffer;
    static color(meshDataBuffer: ArrayBuffer): number;
    static opacity(meshDataBuffer: ArrayBuffer): number;
    static drawType(meshDataBuffer: ArrayBuffer): number;
    static vertices(meshDataBuffer: ArrayBuffer): Float32Array;
    static faces(meshDataBuffer: ArrayBuffer): Uint16Array;
    static allGPUData(meshDataBuffer: ArrayBuffer): any;
}
