import { Pass } from 'three/examples/jsm/postprocessing/Pass';
type ProcoreRender = any;
export declare class ProcoreRenderPass extends Pass {
    scene: THREE.Scene;
    camera: THREE.Camera;
    clearDepth: boolean;
    refresh: boolean;
    constructor(scene: THREE.Scene, camera: THREE.Camera);
    render(renderer: THREE.WebGLRenderer | ProcoreRender, _writeBuffer: THREE.WebGLRenderTarget, readBuffer: THREE.WebGLRenderTarget): void;
}
export {};
