declare const NodeConstants: {
    NodeTypes: {
        NodeTypeNode: number;
        NodeTypePartition: number;
        NodeTypeLayer: number;
        NodeTypeInsertGroup: number;
        NodeTypeInsert: number;
        NodeTypeBlock: number;
        NodeTypeComposite: number;
        NodeTypeCollection: number;
        NodeTypeWall: number;
        NodeTypeFloor: number;
        NodeTypeDoor: number;
        NodeTypeWindow: number;
        NodeTypeFrame: number;
        NodeTypePipe: number;
        NodeTypeSubentity: number;
        NodeTypeLineSet: number;
        NodeTypeLine: number;
        NodeTypeCircle: number;
        NodeTypeArc: number;
        NodeTypePolyline: number;
        NodeTypeSolid: number;
        NodeTypeText: number;
        NodeType3DSolid: number;
        NodeTypePolygonMesh: number;
        NodeTypeGeometry: number;
    };
    DrawTypes: {
        BIMA_POINT_TYPE: number;
        BIMA_LINESTRIP_TYPE: number;
        BIMA_LINE_TYPE: number;
        BIMA_TRIANGLE_TYPE: number;
        BIMA_TRISTRIP_TYPE: number;
        BIMA_DRAW_RESERVED: number;
        BIMA_BOX_TYPE: number;
        BIMA_CYLINDER_TYPE: number;
        BIMA_DISK_TYPE: number;
        BIMA_MULTI_CYLINDER_TYPE: number;
        BIMA_MUTLI_DISK_TYPE: number;
        BIMA_SPHERE_TYPE: number;
    };
    CylinderConfig: {
        Radius: number;
        Height: number;
        Detail: number;
    };
    RenderStage: {
        Idle: number;
        Moving: number;
        Cell: number;
        Transparent: number;
        Stable: number;
        Picking: number;
    };
};
export { NodeConstants };
