import { MeshGeometry } from './MeshGeometry';
export declare class StreamedMeshGeometry extends MeshGeometry {
    color: number;
    opacity: number;
    drawType: number;
    numFaces: number;
    verticesLength: number;
    verticesGLBuffer: WebGLBuffer | null;
    facesLength: number;
    facesGLBuffer: WebGLBuffer | null;
    constructor(color: number, opacity: number, drawType: number, numVertices: number, verticesBuffer: WebGLBuffer | null, numFaces: number, facesBuffer: WebGLBuffer | null, facesBytesLength: number, index: number, vertexBufferIndex: number, indexBufferIndex: number, vertexPosition: number);
}
