import * as pulumi from "@pulumi/pulumi";
/**
 * A debug token is a secret used during the development or integration testing of
 * an app. It essentially allows the development or integration testing to bypass
 * app attestation while still allowing App Check to enforce protection on supported
 * production Firebase services.
 *
 * To get more information about DebugToken, see:
 *
 * * [API documentation](https://firebase.google.com/docs/reference/appcheck/rest/v1/projects.apps.debugTokens)
 * * How-to Guides
 *     * [Official Documentation](https://firebase.google.com/docs/app-check)
 *
 * ## Example Usage
 *
 * ### Firebase App Check Debug Token Basic
 *
 * ```typescript
 * import * as pulumi from "@pulumi/pulumi";
 * import * as gcp from "@pulumi/gcp";
 * import * as time from "@pulumiverse/time";
 *
 * const _default = new gcp.firebase.WebApp("default", {
 *     project: "my-project-name",
 *     displayName: "Web App for debug token",
 * });
 * // It takes a while for App Check to recognize the new app
 * // If your app already exists, you don't have to wait 30 seconds.
 * const wait30s = new time.Sleep("wait_30s", {createDuration: "30s"}, {
 *     dependsOn: [_default],
 * });
 * const defaultAppCheckDebugToken = new gcp.firebase.AppCheckDebugToken("default", {
 *     project: "my-project-name",
 *     appId: _default.appId,
 *     displayName: "Debug Token",
 *     token: "00000000-AAAA-BBBB-CCCC-000000000000",
 * }, {
 *     dependsOn: [wait30s],
 * });
 * ```
 *
 * ## Import
 *
 * DebugToken can be imported using any of these accepted formats:
 *
 * * `projects/{{project}}/apps/{{app_id}}/debugTokens/{{debug_token_id}}`
 *
 * * `{{project}}/{{app_id}}/{{debug_token_id}}`
 *
 * * `{{app_id}}/{{debug_token_id}}`
 *
 * When using the `pulumi import` command, DebugToken can be imported using one of the formats above. For example:
 *
 * ```sh
 * $ pulumi import gcp:firebase/appCheckDebugToken:AppCheckDebugToken default projects/{{project}}/apps/{{app_id}}/debugTokens/{{debug_token_id}}
 * ```
 *
 * ```sh
 * $ pulumi import gcp:firebase/appCheckDebugToken:AppCheckDebugToken default {{project}}/{{app_id}}/{{debug_token_id}}
 * ```
 *
 * ```sh
 * $ pulumi import gcp:firebase/appCheckDebugToken:AppCheckDebugToken default {{app_id}}/{{debug_token_id}}
 * ```
 */
export declare class AppCheckDebugToken extends pulumi.CustomResource {
    /**
     * Get an existing AppCheckDebugToken resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: AppCheckDebugTokenState, opts?: pulumi.CustomResourceOptions): AppCheckDebugToken;
    /**
     * Returns true if the given object is an instance of AppCheckDebugToken.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is AppCheckDebugToken;
    /**
     * The ID of a
     * [Web App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.webApps#WebApp.FIELDS.app_id),
     * [Apple App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.iosApps#IosApp.FIELDS.app_id),
     * or [Android App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.androidApps#AndroidApp.FIELDS.app_id)
     */
    readonly appId: pulumi.Output<string>;
    /**
     * The last segment of the resource name of the debug token.
     */
    readonly debugTokenId: pulumi.Output<string>;
    /**
     * A human readable display name used to identify this debug token.
     */
    readonly displayName: pulumi.Output<string>;
    /**
     * The ID of the project in which the resource belongs.
     * If it is not provided, the provider project is used.
     */
    readonly project: pulumi.Output<string>;
    /**
     * The secret token itself. Must be provided during creation, and must be a UUID4,
     * case insensitive. You may use a method of your choice such as random/random_uuid
     * to generate the token.
     * This field is immutable once set, and cannot be updated. You can, however, delete
     * this debug token to revoke it.
     * For security reasons, this field will never be populated in any response.
     * **Note**: This property is sensitive and will not be displayed in the plan.
     */
    readonly token: pulumi.Output<string>;
    /**
     * Create a AppCheckDebugToken resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: AppCheckDebugTokenArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering AppCheckDebugToken resources.
 */
export interface AppCheckDebugTokenState {
    /**
     * The ID of a
     * [Web App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.webApps#WebApp.FIELDS.app_id),
     * [Apple App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.iosApps#IosApp.FIELDS.app_id),
     * or [Android App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.androidApps#AndroidApp.FIELDS.app_id)
     */
    appId?: pulumi.Input<string>;
    /**
     * The last segment of the resource name of the debug token.
     */
    debugTokenId?: pulumi.Input<string>;
    /**
     * A human readable display name used to identify this debug token.
     */
    displayName?: pulumi.Input<string>;
    /**
     * The ID of the project in which the resource belongs.
     * If it is not provided, the provider project is used.
     */
    project?: pulumi.Input<string>;
    /**
     * The secret token itself. Must be provided during creation, and must be a UUID4,
     * case insensitive. You may use a method of your choice such as random/random_uuid
     * to generate the token.
     * This field is immutable once set, and cannot be updated. You can, however, delete
     * this debug token to revoke it.
     * For security reasons, this field will never be populated in any response.
     * **Note**: This property is sensitive and will not be displayed in the plan.
     */
    token?: pulumi.Input<string>;
}
/**
 * The set of arguments for constructing a AppCheckDebugToken resource.
 */
export interface AppCheckDebugTokenArgs {
    /**
     * The ID of a
     * [Web App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.webApps#WebApp.FIELDS.app_id),
     * [Apple App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.iosApps#IosApp.FIELDS.app_id),
     * or [Android App](https://firebase.google.com/docs/reference/firebase-management/rest/v1beta1/projects.androidApps#AndroidApp.FIELDS.app_id)
     */
    appId: pulumi.Input<string>;
    /**
     * A human readable display name used to identify this debug token.
     */
    displayName: pulumi.Input<string>;
    /**
     * The ID of the project in which the resource belongs.
     * If it is not provided, the provider project is used.
     */
    project?: pulumi.Input<string>;
    /**
     * The secret token itself. Must be provided during creation, and must be a UUID4,
     * case insensitive. You may use a method of your choice such as random/random_uuid
     * to generate the token.
     * This field is immutable once set, and cannot be updated. You can, however, delete
     * this debug token to revoke it.
     * For security reasons, this field will never be populated in any response.
     * **Note**: This property is sensitive and will not be displayed in the plan.
     */
    token: pulumi.Input<string>;
}
