"use strict";
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    o["default"] = v;
});
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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};
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    if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.VideoGameSeriesMixin = void 0;
const rdfine_1 = __importStar(require("@tpluscode/rdfine"));
const namespace_1 = require("./lib/namespace");
const CreativeWorkSeries_1 = require("./CreativeWorkSeries");
function VideoGameSeriesMixin(Resource) {
    let VideoGameSeriesClass = class VideoGameSeriesClass extends CreativeWorkSeries_1.CreativeWorkSeriesMixin(Resource) {
    };
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "actor", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "actors", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "characterAttribute", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "cheatCode", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "containsSeason", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "director", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "directors", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "episode", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "episodes", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "gameItem", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "gameLocation", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "gamePlatform", void 0);
    __decorate([
        rdfine_1.property.literal({ path: namespace_1.schema.gamePlatform }),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "gamePlatformLiteral", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "musicBy", void 0);
    __decorate([
        rdfine_1.property.literal({ type: Number }),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "numberOfEpisodes", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "numberOfPlayers", void 0);
    __decorate([
        rdfine_1.property.literal({ type: Number }),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "numberOfSeasons", void 0);
    __decorate([
        rdfine_1.property(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "playMode", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "productionCompany", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "quest", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "season", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "seasons", void 0);
    __decorate([
        rdfine_1.property.resource(),
        __metadata("design:type", Object)
    ], VideoGameSeriesClass.prototype, "trailer", void 0);
    VideoGameSeriesClass = __decorate([
        rdfine_1.namespace(namespace_1.schema)
    ], VideoGameSeriesClass);
    return VideoGameSeriesClass;
}
exports.VideoGameSeriesMixin = VideoGameSeriesMixin;
class VideoGameSeriesImpl extends VideoGameSeriesMixin(rdfine_1.default) {
    constructor(arg, init) {
        super(arg, init);
        this.types.add(namespace_1.schema.VideoGameSeries);
    }
}
VideoGameSeriesImpl.__mixins = [VideoGameSeriesMixin, CreativeWorkSeries_1.CreativeWorkSeriesMixin];
VideoGameSeriesMixin.appliesTo = namespace_1.schema.VideoGameSeries;
VideoGameSeriesMixin.Class = VideoGameSeriesImpl;
