/// <reference types="./phaser" />
import PlayScene from "../scenes/PlayScene";
export declare class Sky extends Phaser.GameObjects.TileSprite {
    scene: PlayScene;
    scaleFactors: {
        width: number;
        height: number;
    };
    constructor(scene: PlayScene);
    init(): void;
    update(): void;
    scaleToFit(): void;
}
