/// <reference types="./phaser" />
import { PosterItem } from "../../types";
export declare class GameScene extends Phaser.Scene {
    camera: Phaser.Cameras.Scene2D.Camera | null;
    background: Phaser.GameObjects.Image | null;
    gameText: Phaser.GameObjects.Text | null;
    isGameRunning: boolean;
    currentlySectedBlock: PosterItem | null;
    get gameHeight(): number;
    get gameWidth(): number;
    constructor(key: string);
}
