/// <reference types="./phaser" />
import Level from './Level';
declare class MazeLevel extends Level {
    prefabShardWidth: number;
    prefabShardHeight: number;
    prefabMapWidth: number;
    prefabMapHeight: number;
    constructor(config: Phaser.Types.Scenes.SettingsConfig);
    zoomBasedOnLevel(level: number): void;
    create(): void;
    setZoomBasedOnLevelAndScreenWidth(): void;
    randomlyAddBonusObject(): void;
    update(time: number, delta: number): void;
}
export default MazeLevel;
