export class GameScene extends Phaser.Scene {
    camera = null;
    background = null;
    gameText = null;
    isGameRunning = false;
    isTutorialFinished = false;
    selectedCogClickedBlock = null;
    selectedCogNoClickBlock = null;
    get gameHeight() {
        return this.scale?.height || this.game.config.height;
    }
    get gameWidth() {
        return this.scale?.width || this.game.config.width;
    }
}
