/// <reference types="./phaser" />
import PlayScene from "../scenes/PlayScene";
export declare class Player extends Phaser.Physics.Arcade.Sprite {
    scene: PlayScene;
    jumpSound: Phaser.Sound.HTML5AudioSound | undefined;
    hitSound: Phaser.Sound.HTML5AudioSound | undefined;
    canGoRight: boolean;
    constructor(scene: PlayScene);
    init(): void;
    positionOnMountain(): void;
    scaleToFit(): void;
    getStartTrigger(): number | "left" | "right" | "none";
    actionDecider(tiltDirection: number | "left" | "right" | "none"): "left" | "right" | "none" | undefined;
    moveLeft(tiltValue: number | string): Promise<void>;
    moveRight(tiltValue: number | string): Promise<void>;
    update(): void;
    registerSounds(): void;
    die(): void;
}
