/**
 * Send Interactive Message Use Case
 *
 * Sends a user message to the interactive session for a feature.
 * The service handles session lifecycle: starts a session if needed,
 * queues the message if the session is booting, or delivers immediately
 * if the session is ready.
 */
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
    if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
var __param = (this && this.__param) || function (paramIndex, decorator) {
    return function (target, key) { decorator(target, key, paramIndex); }
};
import { injectable, inject } from 'tsyringe';
/**
 * Use case for sending a user message to an interactive agent session.
 *
 * Algorithm:
 * 1. Delegate to service.sendUserMessage with featureId, content, worktreePath
 * 2. Return the persisted user message
 */
let SendInteractiveMessageUseCase = class SendInteractiveMessageUseCase {
    service;
    constructor(service) {
        this.service = service;
    }
    async execute(input) {
        return this.service.sendUserMessage(input.featureId, input.content, input.worktreePath, input.model, input.agentType, input.systemPrompt, input.agentKickoffOverride, input.persistUserMessage);
    }
};
SendInteractiveMessageUseCase = __decorate([
    injectable(),
    __param(0, inject('IInteractiveSessionService')),
    __metadata("design:paramtypes", [Object])
], SendInteractiveMessageUseCase);
export { SendInteractiveMessageUseCase };
