import { IGSViewerOption } from "./types";
declare const _sfc_main: import("vue").DefineComponent<import("vue").ExtractPropTypes<{
    option: {
        type: any;
        required: true;
    };
    sources: {
        type: ArrayConstructor;
        required: true;
    };
    useEvents: {
        type: ArrayConstructor;
        required: true;
    };
}>, {
    option: import("vue").ComputedRef<IGSViewerOption>;
    babylon: import("vue").Ref<{
        scene: import("@babylonjs/core").Scene;
        engine: import("@babylonjs/core").Engine;
        gs: import("@babylonjs/core").AbstractMesh;
        skybox: import("@babylonjs/core").Mesh;
        canvas: HTMLCanvasElement;
        option: any;
        events: any;
        createScene(): import("@babylonjs/core").Scene;
        updateScene(sceneOption: any): void;
        createCamera(cameraOption: any, scene: import("@babylonjs/core").Scene): void;
        updateMeshSize(optionMeshs: any): void;
        updateCamera(cameraOption: any): void;
        setSkybox(): void;
        run(): any;
        dispose(): void;
    }, {
        scene: import("@babylonjs/core").Scene;
        engine: import("@babylonjs/core").Engine;
        gs: import("@babylonjs/core").AbstractMesh;
        skybox: import("@babylonjs/core").Mesh;
        canvas: HTMLCanvasElement;
        option: any;
        events: any;
        createScene(): import("@babylonjs/core").Scene;
        updateScene(sceneOption: any): void;
        createCamera(cameraOption: any, scene: import("@babylonjs/core").Scene): void;
        updateMeshSize(optionMeshs: any): void;
        updateCamera(cameraOption: any): void;
        setSkybox(): void;
        run(): any;
        dispose(): void;
    }>;
    GsBabylonScene: {
        new (canvas: HTMLCanvasElement, option: any, events: any): {
            scene: import("@babylonjs/core").Scene;
            engine: import("@babylonjs/core").Engine;
            gs: import("@babylonjs/core").AbstractMesh;
            skybox: import("@babylonjs/core").Mesh;
            canvas: HTMLCanvasElement;
            option: any;
            events: any;
            createScene(): import("@babylonjs/core").Scene;
            updateScene(sceneOption: any): void;
            createCamera(cameraOption: any, scene: import("@babylonjs/core").Scene): void;
            updateMeshSize(optionMeshs: any): void;
            updateCamera(cameraOption: any): void;
            setSkybox(): void;
            run(): any;
            dispose(): void;
        };
    };
    canvasRef: import("vue").Ref<any, any>;
}, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").PublicProps, Readonly<import("vue").ExtractPropTypes<{
    option: {
        type: any;
        required: true;
    };
    sources: {
        type: ArrayConstructor;
        required: true;
    };
    useEvents: {
        type: ArrayConstructor;
        required: true;
    };
}>> & Readonly<{}>, {}, {}, {}, {}, string, import("vue").ComponentProvideOptions, true, {}, any>;
export default _sfc_main;
