import Component from './Component';
import { Hand, Vec3Props, OculusTouchControllerType } from './types';
/**
 * The oculus-touch-controls component interfaces with the Oculus Touch controllers (Rift, Rift S, Oculus Quest 1 and 2). It wraps the [tracked-controls component](https://aframe.io/docs/1.3.0/components/tracked-controls.html) while adding button mappings, events, and a Touch controller model.
 *
 * @see https://aframe.io/docs/1.3.0/components/oculus-touch-controls.html
 */
export interface OculusTouchControlsProps {
    /**
     * The hand that will be tracked (e.g., `right`, `left`).
     */
    hand?: Hand;
    /**
     * Button colors when not pressed.
     */
    buttonColor?: string;
    /**
     * Button colors when touched.
     */
    buttonTouchedColor?: string;
    /**
     * Button colors when pressed and active.
     */
    buttonHighlightColor?: string;
    /**
     * Whether the Touch controller model is loaded.
     */
    model?: boolean;
    /**
     * Whether the arm model is used for positional data.
     */
    controllerType?: OculusTouchControllerType;
    /**
     * Offset to apply to model orientation.
     */
    orientationOffset?: Vec3Props;
}
export declare class OculusTouchControls extends Component<OculusTouchControlsProps> {
    readonly hand?: Hand;
    readonly buttonColor?: string;
    readonly buttonTouchedColor?: string;
    readonly buttonHighlightColor?: string;
    readonly model?: boolean;
    readonly orientationOffset?: Vec3Props;
    readonly controllerType?: OculusTouchControllerType;
}
