import { Vec2Props } from '../components';
import { EntityProps } from '../core';
interface Props {
    ambientOcclusionMap?: string;
    ambientOcclusionMapIntensity?: number;
    ambientOcclusionTextureOffset?: Vec2Props;
    ambientOcclusionTextureRepeat?: Vec2Props;
    color?: string;
    displacementBias?: number;
    displacementMap?: string;
    displacementScale?: number;
    displacementTextureOffset?: Vec2Props;
    displacementTextureRepeat?: Vec2Props;
    envMap?: string;
    fog?: boolean;
    height?: number;
    metalness?: number;
    normalMap?: string;
    normalScale?: Vec2Props;
    normalTextureOffset?: Vec2Props;
    normalTextureRepeat?: Vec2Props;
    radiusInner?: number;
    radiusOuter?: number;
    repeat?: Vec2Props;
    roughness?: number;
    segmentsPhi?: number;
    segmentsTheta?: number;
    sphericalEnvMap?: string;
    src?: string;
    thetaLength?: number;
    thetaStart?: number;
    width?: number;
    wireframe?: boolean;
    wireframeLinewidth?: number;
}
/**
 * The ring primitive creates a ring or disc shape.
 *
 * @see https://aframe.io/docs/1.3.0/primitives/a-ring.html
 *
 * @example
 * ```tsx
 * <Assets>
 *   <img id="texture" src="texture.png" />
 * </Assets>
 *
 * // Basic ring.
 * <Ring
 *   color="teal"
 *   radius-inner={1}
 *   radius-outer={2}
 * />
 *
 * // Textured ring.
 * <Ring src="#texture" />
 * ```
 */
export declare const Ring: (props: Props & EntityProps) => JSX.Element;
export {};
