import { Vec2Props } from '../components';
import { EntityProps } from '../core';
interface Props {
    ambientOcclusionMap?: string;
    ambientOcclusionMapIntensity?: number;
    ambientOcclusionTextureOffset?: Vec2Props;
    ambientOcclusionTextureRepeat?: Vec2Props;
    color?: string;
    depth?: number;
    displacementBias?: number;
    displacementMap?: string;
    displacementScale?: number;
    displacementTextureOffset?: Vec2Props;
    displacementTextureRepeat?: Vec2Props;
    envMap?: string;
    fog?: boolean;
    height?: number;
    metalness?: number;
    normalMap?: string;
    normalScale?: Vec2Props;
    normalTextureOffset?: Vec2Props;
    normalTextureRepeat?: Vec2Props;
    repeat?: Vec2Props;
    roughness?: number;
    segmentsDepth?: number;
    segmentsHeight?: number;
    segmentsWidth?: number;
    sphericalEnvMap?: string;
    src?: string;
    width?: number;
    wireframe?: boolean;
    wireframeLinewidth?: number;
    onClick?: () => void;
}
/**
 * The box primitive creates shapes such as boxes, cubes, or walls.
 *
 * @see https://aframe.io/docs/1.3.0/primitives/a-box.html
 *
 * @example
 *
 * ```tsx
 * <Assets>
 *   <img id="texture" src="texture.png" />
 * </Assets>
 *
 * // Basic box.
 * <Box color="tomato" depth={2} height={4} width={0.5} />
 *
 * // Textured box.
 * <Box src="#texture" />
 * ```
 */
export declare const Box: (props: Props & EntityProps) => JSX.Element;
export {};
