import { Vec2Props } from '../components';
import { EntityProps } from '../core';
interface Props {
    ambientOcclusionMap?: string;
    ambientOcclusionMapIntensity?: number;
    ambientOcclusionTextureOffset?: Vec2Props;
    ambientOcclusionTextureRepeat?: Vec2Props;
    color?: string;
    displacementBias?: number;
    displacementMap?: string;
    displacementScale?: number;
    displacementTextureOffset?: Vec2Props;
    displacementTextureRepeat?: Vec2Props;
    envMap?: string;
    fog?: boolean;
    height?: number;
    metalness?: number;
    normalMap?: string;
    normalScale?: Vec2Props;
    normalTextureOffset?: Vec2Props;
    normalTextureRepeat?: Vec2Props;
    radius?: number;
    repeat?: Vec2Props;
    roughness?: number;
    segments?: number;
    sphericalEnvMap?: string;
    src?: string;
    thetaLength?: number;
    thetaStart?: number;
    width?: number;
    wireframe?: boolean;
    wireframeLinewidth?: number;
}
/**
 * The circle primitive creates circles surfaces using the [geometry](https://aframe.io/docs/1.3.0/components/geometry.html) component with the type set to `circle`.
 *
 * @see https://aframe.io/docs/1.3.0/primitives/a-circle.html
 *
 * @example
 * ```tsx
 * <Scene>
 *   <Assets>
 *     <img id="platform" src="platform.jpg" />
 *   </Assets>
 *
 *   // Basic circle.
 *   <Circle color="#CCC" radius={20} />
 *
 *   // Textured circle parallel to ground.
 *   <Circle src="#platform" radius={50} rotation={{ x: -90, y: 0, z: 0 }} />
 * </Scene>
 * ```
 */
export declare const Circle: (props: Props & EntityProps) => JSX.Element;
export {};
