import Component from './Component';
import { Hand, Vec3Props } from './types';
/**
 * The oculus-go-controls component interfaces with the Oculus Go controllers. It wraps the [tracked-controls component](https://aframe.io/docs/1.3.0/components/tracked-controls.html) while adding button mappings, events, and an Oculus Go controller model that highlights the touched and/or pressed buttons (trackpad, trigger).
 *
 * @see https://aframe.io/docs/1.3.0/components/oculus-go-controls.html
 */
export interface OculusGoControlsProps {
    /**
     * The hand that will be tracked (e.g., `right`, `left`).
     */
    hand?: Hand;
    /**
     * Button colors when not pressed.
     */
    buttonColor?: string;
    /**
     * Button colors when touched.
     */
    buttonTouchedColor?: string;
    /**
     * Button colors when pressed and active.
     */
    buttonHighlightColor?: string;
    /**
     * Whether the Oculus Go controller model is loaded.
     */
    model?: boolean;
    /**
     * Offset to apply to model orientation.
     */
    orientationOffset?: Vec3Props;
    /**
     * Whether the arm model is used for positional data.
     */
    armModel?: boolean;
}
export declare class OculusGoControls extends Component<OculusGoControlsProps> {
    readonly hand?: Hand;
    readonly buttonColor?: string;
    readonly buttonTouchedColor?: string;
    readonly buttonHighlightColor?: string;
    readonly model?: boolean;
    readonly orientationOffset?: Vec3Props;
    readonly armModel?: boolean;
}
