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the development, optimization, and packaging of HTML5 playable ads for multiple ad networks. Whether you're building playables for **Google Ads, Meta (Facebook), AppLovin, Unity, IronSource, Vungle, Mintegral, and more**, this tool provides a one-command solution to handle network-specific requirements, asset optimization, and build automation.\r\n\r\n## Features\r\n\r\n- 🚀 **One-Command Build Process** – Easily generate builds for different ad networks.\r\n- ⚡ **Automatic Optimizations** – Includes minification, tree-shaking, and dead code elimination.\r\n- 🎯 **Pre-configured for Major Ad Networks** – Works out of the box with **Google Ads, Meta (Facebook), AppLovin, Unity, IronSource, Vungle, Mintegral, and many more**.\r\n- 🛠️ **Customizable** – Extend the default build pipeline as needed.\r\n\r\n## Installation\r\n\r\n```bash\r\nnpm install --save-dev @smoud/playable-scripts\r\n```\r\n\r\n## Quick Start\r\n\r\n1. Install the package\r\n2. Create a basic project structure:\r\n\r\n```\r\nyour-playable/\r\n  ├── src/\r\n  │   ├── index.html\r\n  │   └── index.ts\r\n  ├── package.json\r\n  └── build.json (optional)\r\n```\r\n\r\n3. Add scripts to your package.json:\r\n\r\n```json\r\n{\r\n  \"scripts\": {\r\n    \"dev\": \"playable-scripts dev\",\r\n    \"build\": \"playable-scripts build\"\r\n  }\r\n}\r\n```\r\n\r\n4. Start development:\r\n\r\n```bash\r\nnpm run dev\r\n```\r\n\r\n5. Build for google:\r\n\r\n```bash\r\nnpm run build google\r\n```\r\n\r\n## 🎮 Playable SDK\r\n\r\nWhile `@smoud/playable-scripts` handles the build process, you'll need additional functionality to make your playable ads fully compatible across different ad networks. This is where [`@smoud/playable-sdk`](https://www.npmjs.com/package/@smoud/playable-sdk) comes in.\r\n\r\n### ✨ Why Use Playable SDK?\r\n\r\n`@smoud/playable-sdk` is a powerful, unified SDK that:\r\n\r\n- 🔄 Seamlessly integrates with multiple ad network SDKs (MRAID, Google, Facebook, Vungle, etc.)\r\n- 🎯 Provides a standardized interface for all networks\r\n- 🚀 Ensures cross-platform compatibility and optimization\r\n- 🛠️ Handles ad network-specific requirements automatically\r\n- 💪 Lets you focus on creating engaging interactive ads\r\n\r\n### 🔧 Implementation Guide\r\n\r\n#### 1. Installation\r\n\r\n```sh\r\nnpm install @smoud/playable-sdk\r\n```\r\n\r\n#### 2. Basic Setup\r\n\r\n```javascript\r\nimport { sdk } from '@smoud/playable-sdk';\r\n\r\n// Initialize SDK with container dimensions\r\nsdk.init((width, height) => {\r\n  new Game(width, height);\r\n});\r\n```\r\n\r\n#### 3. Event Handling\r\n\r\n```javascript\r\nsdk.on('resize', game.resize, game);\r\nsdk.on('pause', game.pause, game);\r\nsdk.on('resume', game.resume, game);\r\nsdk.on('volume', game.volume, game);\r\nsdk.on('finish', game.finish, game);\r\n```\r\n\r\n#### 4. Playable Lifecycle\r\n\r\n```javascript\r\n// Mark as resources loaded and gameplay started\r\nsdk.start();\r\n\r\n// Mark as complete\r\nsdk.finish();\r\n\r\n// Handle CTA clicks\r\ninstallButton.onclick = () => sdk.install();\r\n```\r\n\r\n### 🔍 Alternative Approach\r\n\r\nIf you choose not to use `@smoud/playable-sdk`, you'll need to:\r\n\r\n- Implement network-specific requirements manually\r\n- Handle compatibility issues across different platforms\r\n- Manage SDK integrations individually\r\n\r\nFor detailed implementation guidelines, visit our [GitHub repository](https://github.com/smoudjs/playable-sdk).\r\n\r\n## CLI Arguments\r\n\r\n| Option                    | Description                               | Default                                                   | Example                          |\r\n| ------------------------- | ----------------------------------------- | --------------------------------------------------------- | -------------------------------- |\r\n| **Ad Network**            | Target ad network                         | `preview`                                                 | `applovin`                       |\r\n| `--out-dir`               | Output directory template for build files | `dist`                                                    | `--out-dir build/{version}`      |\r\n| `--build-config`          | Path to build.json configuration file     | `build.json`                                              | `--build-config custom.json`     |\r\n| `--ts-config`             | Path to tsconfig.json configuration file  | `tsconfig.json`                                           | `--ts-config tsconfig.prod.json` |\r\n| `--js-config`             | Path to jsconfig.json configuration file  | `jsconfig.json`                                           | `--js-config jsconfig.prod.json` |\r\n| `--protocol`              | Ad protocol to use                        | `none`                                                    | `--protocol mraid`               |\r\n| `--zip`                   | ZIP output result                         | `false`                                                   | `--zip`                          |\r\n| `--port`                  | Development server port number            | `3000`                                                    | `--port 8080`                    |\r\n| `--open`                  | Open browser automatically                | `false`                                                   | `--open`                         |\r\n| `--dev`                   | Enable development mode                   | `true` for dev<br>`false` for build                       | `--dev false`                    |\r\n| `--filename`              | Template for output filename              | [See Build Configuration](#build-configuration-buildjson) | `--filename {app}-{version}`     |\r\n| `--app`                   | Application name                          | [See Build Configuration](#build-configuration-buildjson) | `--app MyGame`                   |\r\n| `--name`                  | Concept name                              | [See Build Configuration](#build-configuration-buildjson) | `--name Concept1`                |\r\n| `--version`               | Build version                             | [See Build Configuration](#build-configuration-buildjson) | `--version v2.1`                 |\r\n| `--language`              | Language code                             | [See Build Configuration](#build-configuration-buildjson) | `--language fr`                  |\r\n| `--orientation`           | Orientation identifier                    | [See Build Configuration](#build-configuration-buildjson) | `--orientation portrait`         |\r\n| `--skip-recommended-meta` | Skip recommended meta tags injection      | -                                                         | `--skip-recommended-meta`        |\r\n| `--drop-console`          | Drop console logging on production        | `true`                                                    | `--drop-console false`           |\r\n| `--debugger`              | URL of debugger script to inject          | -                                                         | `--debugger http://...`          |\r\n\r\n#### Target Ad Network\r\n\r\nSpecify the target network directly as a command argument:\r\n\r\n```bash\r\nplayable-scripts build unity\r\n```\r\n\r\n#### Supported Networks\r\n\r\n- `preview` (Preview) - Browser preview\r\n- `applovin` (AL) - AppLovin\r\n- `unity` (UNITY) - Unity Ads\r\n- `google` (GOOGLE) - Google Ads\r\n- `ironsource` (IS) - ironSource\r\n- `facebook` (FB) - Facebook\r\n- `moloco` (MOLOCO) - Moloco\r\n- `adcolony` (ADCOLONY) - AdColony\r\n- `mintegral` (MINTEGRAL) - Mintegral\r\n- `vungle` (VUNGLE) - Vungle\r\n- `tapjoy` (TAPJOY) - Tapjoy\r\n- `snapchat` (SNAPCHAT) - Snapchat\r\n- `tiktok` (TIKTOK) - TikTok / Toutiao\r\n- `appreciate` (APPRECIATE) - Appreciate\r\n- `chartboost` (CHARTBOOST) - Chartboost\r\n- `pangle` (PANGLE) - Pangle\r\n- `mytarget` (MYTARGET) - MyTarget\r\n- `liftoff` (LIFTOFF) - Liftoff\r\n- `smadex` (SMADEX) - Smadex\r\n- `adikteev` (ADIKTEEV) - Adikteev\r\n- `bigabid` (BIGABID) - Bigabid\r\n- `inmobi` (INMOBI) - inMobi\r\n- `remerge` (REMERGE) - Remerge\r\n- `tencent` (TENCENT) - Tencent\r\n- `youappi` (YOUAPPI) - YouAppi\r\n- `aarki` (AARKI) - Aarki\r\n\r\n#### Supported Protocols\r\n\r\n- `none` - No specific ad protocol\r\n- `mraid` - Mobile Rich Media Ad Interface Definitions\r\n- `dapi` - Display Advertising Programming Interface\r\n\r\nNote: MRAID protocol is automatically used for ironSource, AppLovin, Unity, Appreciate, Snapchat, Chartboost, MyTarget, Liftoff, Adikteev, Bigabid, inMobi, Remerge, Tencent, YouAppi, Aarki and AdColony networks.\r\n\r\n## Build Configuration (build.json)\r\n\r\nThe `build.json` file allows you to customize build options. Here's the format:\r\n\r\n```json\r\n{\r\n  \"filename\": \"{app}_{name}_{version}_{date}_{language}_{network}\",\r\n  \"app\": \"AppName\",\r\n  \"name\": \"ConceptName\",\r\n  \"version\": \"v1\",\r\n  \"language\": \"en\",\r\n  \"googlePlayUrl\": \"https://play.google.com/store/games\",\r\n  \"appStoreUrl\": \"https://www.apple.com/app-store/\"\r\n}\r\n```\r\n\r\nAll fields are optional and will use the default values shown [here](#default-options) if not specified.\r\n\r\nCheck [Default options](#default-options) to see full list of available options.\r\n\r\n## Output directory and filename template\r\n\r\nThe `outDir` and `filename` templates supports the following variables:\r\n\r\n- `{app}` - Application name\r\n- `{name}` - Concept name\r\n- `{version}` - Build version\r\n- `{date}` - Current date\r\n- `{language}` - Language code\r\n- `{orientation}` - Orientation identifier\r\n- `{network}` - Target ad network\r\n- `{hash}` - Unique build identifier\r\n\r\n## Defines\r\n\r\nThe following global defines are automatically available in your code during development and build:\r\n\r\n| Define            | Description                              | Example Value                        |\r\n| ----------------- | ---------------------------------------- | ------------------------------------ |\r\n| `__DEV__`         | Boolean flag indicating development mode | `true` or `false`                    |\r\n| `GOOGLE_PLAY_URL` | Google Play Store URL constant           | `\"https://play.google.com/store/\"`   |\r\n| `APP_STORE_URL`   | App Store URL constant                   | `\"https://www.apple.com/app-store/\"` |\r\n| `AD_NETWORK`      | Current advertising network identifier   | `\"google\"`, `\"facebook\"`, etc.       |\r\n| `AD_PROTOCOL`     | Current advertising protocol             | `\"none\"`, `\"mraid\"`, `\"dapi\"`        |\r\n| `APP`             | Application name constant                | `\"AppName\"`                          |\r\n| `NAME`            | Build name constant                      | `\"ConceptName\"`                      |\r\n| `VERSION`         | Build version constant                   | `\"v1\"`                               |\r\n| `LANGUAGE`        | Current language code                    | `\"en\"`, `\"es\"`, etc.                 |\r\n| `ORIENTATION`     | Current orientation identifier           | `\"both\"`, `\"portrait\"`, etc.         |\r\n| `BUILD_HASH`      | Unique build hash                        | `\"a1b2c3d4\"`                         |\r\n\r\nThese defines can be used in your code for conditional logic:\r\n\r\n```javascript\r\nif (__DEV__) {\r\n  console.log('Dev mode is active');\r\n}\r\n\r\nif (AD_NETWORK === 'google') {\r\n  // google network specific code\r\n}\r\n\r\nconsole.log(`Current language: ${LANGUAGE}`);\r\n```\r\n\r\nYou can also add custom defines by modifying the `defines` property in your build.json file:\r\n\r\n```json\r\n{\r\n  \"defines\": {\r\n    \"CUSTOM_DEFINE\": \"'custom value'\",\r\n    \"FEATURE_FLAG\": \"true\"\r\n  }\r\n}\r\n```\r\n\r\n## Meta Tags\r\n\r\n`@smoud/playable-scripts` automatically manages viewport meta tags for optimal display across devices.\r\n\r\n**Do not specify your own `viewport` meta tag** as it will be handled and injected into your HTML automatically:\r\n\r\n- `<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,viewport-fit=cover,maximum-scale=1.0,user-scalable=no\">`\r\n\r\n> For Mintegral network, a special viewport configuration is used:\r\n> `<meta name=\"viewport\" content=\"width=device-width,user-scalable=no,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0\">`\r\n\r\nAdditionally, unless `--skip-recommended-meta` is provided, the following recommended meta tags are automatically injected:\r\n\r\n```html\r\n<meta name=\"HandheldFriendly\" content=\"True\" />\r\n<meta name=\"cleartype\" http-equiv=\"cleartype\" content=\"on\" />\r\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\r\n<meta name=\"mobile-web-app-capable\" content=\"yes\" />\r\n<meta http-equiv=\"X-UA-Compatible\" content=\"IE=10\" />\r\n```\r\n\r\n## Examples\r\n\r\n### Development\r\n\r\nStart development server:\r\n\r\n```bash\r\nplayable-scripts dev --port 3000 --open\r\n```\r\n\r\n### Building\r\n\r\nBuild for AppLovin:\r\n\r\n```bash\r\nnpx playable-scripts build applovin\r\n```\r\n\r\n```bash\r\nnpm run build applovin\r\n```\r\n\r\nBuild with DAPI protocol with specific version:\r\n\r\n```bash\r\nnpx playable-scripts build ironsource --protocol dapi --version endcard_2\r\n```\r\n\r\n```bash\r\nnpm run build ironsource -- --protocol dapi --version endcard_2\r\n```\r\n\r\n## API Reference\r\n\r\nThe package provides a programmatic API for integration into your build tools:\r\n\r\n### Default Options\r\n\r\n```javascript\r\nconst options = {\r\n  outDir: 'dist', // Output directory for build files\r\n  buildConfig: 'build.json', // Path to build.json configuration file\r\n  tsConfig: 'tsconfig.json', // For TypeScript projects, path to tsconfig.json file\r\n  jsConfig: 'jsconfig.json', // For JavaScript projects, path to jsconfig.json file\r\n  port: 3000, // Development server port number\r\n  open: false, // Whether to open browser automatically\r\n  protocol: 'none', // Ad protocol to use (none, mraid, or dapi)\r\n  network: 'preview', // Target Ad network\r\n  zip: false, // Should the build be zipped? Works only for Ad networks which allows both .zip and .html\r\n  filename: '{app}_{name}_{version}_{date}_{language}_{network}', // Template for output filename\r\n  app: 'AppName', // Application name used in build filename and APP define\r\n  name: 'ConceptName', // Concept name used in build filename and NAME define\r\n  version: 'v1', // Version name used in build filename and VERSION define\r\n  language: 'en', // Language code for localization\r\n  orientation: 'both', // Orientation identifier. Adaptive design, which supports both orientations - is preferred\r\n  googlePlayUrl: 'https://play.google.com/store/games', // Google Play Store URL\r\n  appStoreUrl: 'https://www.apple.com/app-store/', // App Store URL\r\n  dev: undefined, // Development mode flag\r\n  skipRecommendedMeta: undefined, // Skip recommended meta tags injection\r\n  debugger: undefined, // URL of debugger script to inject\r\n  defines: {}, // Defines options\r\n  compilation: {\r\n    // Compilation options\r\n    allowTemplateLiterals: true, // Enable or disable template literals in the build\r\n    dropConsole: true // Drop console.log, console.warn, and console.info for a production build\r\n  },\r\n  adNetworkNames: {\r\n    // Mapping of ad network identifiers to their display names in filenames\r\n    preview: 'Preview',\r\n    applovin: 'AL',\r\n    unity: 'UNITY',\r\n    google: 'GOOGLE',\r\n    ironsource: 'IS',\r\n    facebook: 'FB',\r\n    moloco: 'MOLOCO',\r\n    adcolony: 'ADCOLONY',\r\n    mintegral: 'MINTEGRAL',\r\n    vungle: 'VUNGLE',\r\n    tapjoy: 'TAPJOY',\r\n    snapchat: 'SNAPCHAT',\r\n    tiktok: 'TIKTOK',\r\n    appreciate: 'APPRECIATE',\r\n    chartboost: 'CHARTBOOST',\r\n    pangle: 'PANGLE',\r\n    mytarget: 'MYTARGET',\r\n    liftoff: 'LIFTOFF',\r\n    smadex: 'SMADEX',\r\n    adikteev: 'ADIKTEEV',\r\n    bigabid: 'BIGABID',\r\n    inmobi: 'INMOBI',\r\n    remerge: 'REMERGE',\r\n    tencent: 'TENCENT',\r\n    youappi: 'YOUAPPI',\r\n    aarki: 'AARKI'\r\n  }\r\n};\r\n```\r\n\r\n### Configuration\r\n\r\n```javascript\r\nconst { options, mergeOptions, parseArgvOptions } = require('@smoud/playable-scripts');\r\n\r\n// Merge custom options with defaults\r\nconst customOptions = mergeOptions(options, {\r\n  outDir: 'custom-dist',\r\n  network: 'applovin'\r\n});\r\n\r\n// Parse CLI arguments\r\nconst newOptions = parseArgvOptions([\r\n  {\r\n    name: 'custom-option',\r\n    hasValue: true,\r\n    defaultValue: 'default'\r\n  }\r\n]);\r\n\r\n// Change build options\r\nnewOptions.app = 'Example';\r\nnewOptions.version = 'v4';\r\n\r\n// Change defines options\r\nnewOptions.defines = {\r\n  APP_STORE_URL: JSON.stringify('https://www.apple.com/app-store/');\r\n  __DEV__: JSON.stringify(false);\r\n}\r\n\r\n// Merge new options with defaults\r\nconst finalOptions = mergeOptions(options, newOptions);\r\n```\r\n\r\n### Webpack Configuration\r\n\r\n```javascript\r\nconst { makeWebpackDevConfig, makeWebpackBuildConfig } = require('@smoud/playable-scripts');\r\nconst { webpackCommonConfig } = require('@smoud/playable-scripts');\r\nconst { merge } = require('webpack-merge');\r\n\r\n// Create development configuration\r\nconst devConfig = makeWebpackDevConfig(customOptions);\r\n\r\n// Create production configuration\r\nconst buildConfig = makeWebpackBuildConfig();\r\n\r\n// Create production configuration with custom definitions\r\nconst buildConfig2 = makeWebpackBuildConfig(customOptions, customDefinitions);\r\n\r\n// Create production configuration with custom definitions and custom webpack config to merge\r\nconst buildConfig3 = makeWebpackBuildConfig(customOptions, customDefinitions, customWebpackConfig);\r\n\r\n// Create your own webpack config, based on webpackCommonConfig\r\nconst customConfig = merge(webpackCommonConfig, {\r\n  // ...\r\n});\r\n```\r\n\r\n### Development Server\r\n\r\n```javascript\r\nconst { runDev } = require('@smoud/playable-scripts');\r\n\r\n// Start development server with custom config\r\nrunDev(webpackDevConfig);\r\n\r\n// Start development server with default config\r\nrunDev();\r\n\r\n// Start development server with custom definitions\r\nrunDev(null, null, customDefines);\r\n```\r\n\r\n### Production Build\r\n\r\n```javascript\r\nconst { runBuild } = require('@smoud/playable-scripts');\r\n\r\n// Run production build with custom config\r\nrunBuild(webpackBuildConfig);\r\n\r\n// Run production build with default config\r\nrunBuild();\r\n\r\n// Run production build with custom options\r\nrunBuild(null, customOptions);\r\n```\r\n\r\n### Plugins\r\n\r\nThe package includes several webpack plugins for ad network integration:\r\n\r\n```javascript\r\nconst { ExitAPIInjectorPlugin, DebuggerInjectionPlugin } = require('@smoud/playable-scripts');\r\n\r\n// Google Ads ExitAPI integration\r\nnew ExitAPIInjectorPlugin();\r\n\r\n// Custom debugger integration\r\nnew DebuggerInjectionPlugin('http://debugger-url');\r\n```\r\n\r\n## Demo Projects\r\n\r\nGet started quickly with our template projects:\r\n\r\n- [playable-template-base](https://github.com/smoudjs/playable-template-base) - Clean TypeScript starter with minimal dependencies\r\n- [playable-template-base-js](https://github.com/smoudjs/playable-template-base-js) - Clean JavaScript starter with minimal dependencies\r\n- [playable-template-pixi](https://github.com/smoudjs/playable-template-pixi) - PixiJS template for 2D playable ads\r\n- [playable-template-three](https://github.com/smoudjs/playable-template-three) - Three.js template for 3D playable ads\r\n- [playable-template-phaser](https://github.com/smoudjs/playable-template-phaser) - Phaser template for 2D playable ads\r\n\r\n## Issues\r\n\r\nReport issues at [GitHub Issues](https://github.com/smoudjs/playable-scripts/issues)\r\n","readmeFilename":"README.md"}