import SpeckleBasicMaterial from './SpeckleBasicMaterial';
import { Uniforms } from './SpeckleMaterial';
declare class SpeckleDisplaceMaterial extends SpeckleBasicMaterial {
    protected get vertexShader(): string;
    protected get fragmentShader(): string;
    protected get uniformsDef(): Uniforms;
    constructor(parameters: any, defines?: any[]);
}
export default SpeckleDisplaceMaterial;
