export declare const speckleApplyAoFrag = "\n\t\tuniform float opacity;\n\t\tuniform sampler2D tDiffuse;\n        uniform sampler2D tDiffuseInterp;\n\t\tvarying vec2 vUv;\n        #if ACCUMULATE == 1\n            uniform float frameIndex;\n        #endif\n\n\t\tvoid main() {\n            vec3 currentSample = texture2D( tDiffuse, vUv ).rgb;\n            \n            #if ACCUMULATE == 1\n                vec3 interpSample = texture2D( tDiffuseInterp, vUv ).rgb;\n\t\t\t    gl_FragColor.rgb = mix(interpSample, currentSample, frameIndex/float(NUM_FRAMES));\n            #else\n                gl_FragColor.rgb = currentSample;\n            #endif\n\t\t\tgl_FragColor.a = 1.;\n\t\t}";
