import { Material, IUniform } from 'three';
import { ExtendedMeshStandardMaterial, Uniforms } from './SpeckleMaterial';
import { SpeckleWebGLRenderer } from '../objects/SpeckleWebGLRenderer';
declare class SpeckleStandardMaterial extends ExtendedMeshStandardMaterial {
    protected get vertexProgram(): string;
    protected get fragmentProgram(): string;
    protected get baseUniforms(): {
        [uniform: string]: IUniform;
    };
    protected get uniformsDef(): Uniforms;
    constructor(parameters: any, defines?: string[]);
    /** We need a unique key per program */
    customProgramCacheKey(): string;
    copy(source: any): this;
    fastCopy(from: Material, to: Material): void;
    /** Called by three.js render loop */
    onBeforeRender(_this: SpeckleWebGLRenderer, scene: any, camera: any, geometry: any, object: any): void;
}
export default SpeckleStandardMaterial;
