import { PointsMaterial, Texture } from 'three';
declare class SpecklePointMaterial extends PointsMaterial {
    private static readonly matBuff;
    private static readonly vecBuff0;
    private static readonly vecBuff1;
    private static readonly vecBuff2;
    constructor(parameters: any, defines?: any[]);
    setGradientTexture(texture: Texture): void;
    copy(source: any): this;
    onBeforeRender(_this: any, scene: any, camera: any, geometry: any, object: any, group: any): void;
}
export default SpecklePointMaterial;
