// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "boundingBoxRendererUboDeclaration";
const shader = `#ifdef WEBGL2
uniform vec4 color;
uniform mat4 world;
uniform mat4 viewProjection;
#ifdef MULTIVIEW
uniform mat4 viewProjectionR;
#endif
#else
layout(std140,column_major) uniform;
uniform BoundingBoxRenderer {
vec4 color;
mat4 world;
mat4 viewProjection;
mat4 viewProjectionR;
};
#endif
`;
// Sideeffect
ShaderStore.IncludesShadersStore[name] = shader;
/** @internal */
export const boundingBoxRendererUboDeclaration = { name, shader };
//# sourceMappingURL=boundingBoxRendererUboDeclaration.js.map