// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "clearQuadVertexShader";
const shader = `uniform float depthValue;
const vec2 pos[4]={
vec2(-1.0,1.0),
vec2(1.0,1.0),
vec2(-1.0,-1.0),
vec2(1.0,-1.0)
};
#define CUSTOM_VERTEX_DEFINITIONS
void main(void) {
#define CUSTOM_VERTEX_MAIN_BEGIN
gl_Position=vec4(pos[gl_VertexID],depthValue,1.0);
#define CUSTOM_VERTEX_MAIN_END
}
`;
// Sideeffect
ShaderStore.ShadersStore[name] = shader;
/** @internal */
export const clearQuadVertexShader = { name, shader };
//# sourceMappingURL=clearQuad.vertex.js.map