// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import "./ShadersInclude/helperFunctions.js";
const name = "extractHighlightsPixelShader";
const shader = `#include<helperFunctions>
varying vec2 vUV;
uniform sampler2D textureSampler;
uniform float threshold;
uniform float exposure;
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void) 
{
gl_FragColor=texture2D(textureSampler,vUV);
float luma=dot(LuminanceEncodeApprox,gl_FragColor.rgb*exposure);
gl_FragColor.rgb=step(threshold,luma)*gl_FragColor.rgb;
}`;
// Sideeffect
ShaderStore.ShadersStore[name] = shader;
/** @internal */
export const extractHighlightsPixelShader = { name, shader };
//# sourceMappingURL=extractHighlights.fragment.js.map