// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "vrMultiviewToSingleviewPixelShader";
const shader = `precision mediump sampler2DArray;
varying vec2 vUV;
uniform sampler2DArray multiviewSampler;
uniform int imageIndex;
#define CUSTOM_FRAGMENT_DEFINITIONS
void main(void)
{
gl_FragColor=texture2D(multiviewSampler,vec3(vUV,imageIndex));
}`;
// Sideeffect
ShaderStore.ShadersStore[name] = shader;
/** @internal */
export const vrMultiviewToSingleviewPixelShader = { name, shader };
//# sourceMappingURL=vrMultiviewToSingleview.fragment.js.map