// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
import "./sceneUboDeclaration.js";
const name = "backgroundUboDeclaration";
const shader = `layout(std140,column_major) uniform;
uniform Material
{
uniform vec4 vPrimaryColor;
uniform vec4 vPrimaryColorShadow;
uniform vec2 vDiffuseInfos;
uniform vec2 vReflectionInfos;
uniform mat4 diffuseMatrix;
uniform mat4 reflectionMatrix;
uniform vec3 vReflectionMicrosurfaceInfos;
uniform float fFovMultiplier;
uniform float pointSize;
uniform float shadowLevel;
uniform float alpha;
#if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL)
uniform vec3 vBackgroundCenter;
#endif
#ifdef REFLECTIONFRESNEL
uniform vec4 vReflectionControl;
#endif
};
#include<sceneUboDeclaration>
`;
// Sideeffect
ShaderStore.IncludesShadersStore[name] = shader;
/** @internal */
export const backgroundUboDeclaration = { name, shader };
//# sourceMappingURL=backgroundUboDeclaration.js.map