// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "bayerDitherFunctions";
const shader = `float bayerDither2(vec2 _P) {
return mod(2.0*_P.y+_P.x+1.0,4.0);
}
float bayerDither4(vec2 _P) {
vec2 P1=mod(_P,2.0); 
vec2 P2=floor(0.5*mod(_P,4.0)); 
return 4.0*bayerDither2(P1)+bayerDither2(P2);
}
float bayerDither8(vec2 _P) {
vec2 P1=mod(_P,2.0); 
vec2 P2=floor(0.5 *mod(_P,4.0)); 
vec2 P4=floor(0.25*mod(_P,8.0)); 
return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);
}
`;
// Sideeffect
ShaderStore.IncludesShadersStore[name] = shader;
/** @internal */
export const bayerDitherFunctions = { name, shader };
//# sourceMappingURL=bayerDitherFunctions.js.map