export default interface ShapeHash {
    modelIndex: number;
    /** column-major 3x3 rotation (three.js Matrix3.toArray()) */
    rotation: number[];
    translation: number[];
    /** model grid dimensions */
    size: number[];
    /** pivot offset of the model */
    pos: number[];
    /** placement of this model's voxels inside the 3D atlas */
    atlasOffset: [number, number, number];
}
