export declare enum Shadow {
    High = "var(--shadow-depth-high)",
    Higher = "var(--shadow-depth-higher)",
    Highest = "var(--shadow-depth-highest)",
    Low = "var(--shadow-depth-low)",
    Lower = "var(--shadow-depth-lower)",
    Lowest = "var(--shadow-depth-lowest)",
    Surface = "var(--shadow-depth-surface)"
}
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