
{{alias}}( N, x, strideX, y, strideY, c, s )
    Applies a plane rotation.

    The `N` and stride parameters determine how values in the strided arrays are
    accessed at runtime.

    Indexing is relative to the first index. To introduce an offset, use typed
    array views.

    If `N` is less than or equal to `0`, the vectors are unchanged.

    Parameters
    ----------
    N: integer
        Number of indexed elements.

    x: Float64Array
        First input array.

    strideX: integer
        Index increment for `x`.

    y: Float64Array
        Second input array.

    strideY: integer
        Index increment for `y`.

    c: number
        Cosine of the angle of rotation.

    s: number
        Sine of the angle of rotation.

    Returns
    -------
    y: Float64Array
        Second input array.

    Examples
    --------
    // Standard Usage:
    > var x = new {{alias:@stdlib/array/float64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    > var y = new {{alias:@stdlib/array/float64}}( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
    > {{alias}}( x.length, x, 1, y, 1, 0.8, 0.6 );
    > x
    <Float64Array>[ ~4.4, ~5.8, 7.2, 8.6, 10.0 ]
    > y
    <Float64Array>[ ~4.2, 4.4, 4.6, 4.8, 5.0 ]

    // Advanced Indexing:
    > x = new {{alias:@stdlib/array/float64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    > y = new {{alias:@stdlib/array/float64}}( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
    > {{alias}}( 2, x, -1, y, 2, 0.707, 0.707 );
    > x
    <Float64Array>[ ~6.36, ~5.66, 3.0, 4.0, 5.0 ]
    > y
    <Float64Array>[ ~2.83, 7.0, ~4.95, 9.0, 10.0 ]

    // Using typed array views:
    > var x0 = new {{alias:@stdlib/array/float64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
    > var y0 = new {{alias:@stdlib/array/float64}}( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
    > var x1 = new {{alias:@stdlib/array/float64}}( x0.buffer, x0.BYTES_PER_ELEMENT*1 );
    > var y1 = new {{alias:@stdlib/array/float64}}( y0.buffer, y0.BYTES_PER_ELEMENT*3 );
    > {{alias}}( 3, x1, 1, y1, 1, 0.8, 0.6 );
    > x0
    <Float64Array>[ 1.0, 7.6, 9.0, ~10.4, 5.0, 6.0 ]
    > y0
    <Float64Array>[ 7.0, 8.0, 9.0, 6.8, ~7.0, ~7.2 ]


{{alias}}.ndarray( N, x, strideX, offsetX, y, strideY, offsetY, c, s )
    Applies a plane rotation using alternative indexing semantics.

    While typed array views mandate a view offset based on the underlying
    buffer, the offset parameters support indexing semantics based on starting
    indices.

    Parameters
    ----------
    N: integer
        Number of indexed elements.

    x: Float64Array
        First input array.

    strideX: integer
        Index increment for `x`.

    offsetX: integer
        Starting index for `x`.

    y: Float64Array
        Second input array.

    strideY: integer
        Index increment for `y`.

    offsetY: integer
        Starting index for `y`.

    c: number
        Cosine of the angle of rotation.

    s: number
        Sine of the angle of rotation.

    Returns
    -------
    y: Float64Array
        Second input array.

    Examples
    --------
    // Standard Usage:
    > var x = new {{alias:@stdlib/array/float64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    > var y = new {{alias:@stdlib/array/float64}}( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
    > {{alias}}.ndarray( 4, x, 1, 1, y, 1, 1, 0.8, 0.6 );
    > x
    <Float64Array>[ 1.0, ~5.8, 7.2, 8.6, 10.0 ]
    > y
    <Float64Array>[ 6.0, 4.4, ~4.6, ~4.8, 5.0 ]

    // Advanced Indexing:
    > x = new {{alias:@stdlib/array/float64}}( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
    > y = new {{alias:@stdlib/array/float64}}( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
    > {{alias}}.ndarray( 3, x, 2, 1, y, 2, 1, 0.8, 0.6 );
    > x
    <Float64Array>[ 1.0, 6.4, 3.0, 9.2, 5.0, 12.0 ]
    > y
    <Float64Array>[ 7.0, 5.2, 9.0, 5.6, 11.0, ~6.0 ]

    See Also
    --------
