
{{alias}}( N, x, strideX, y, strideY, param )
    Applies a modified Givens plane rotation.

    The `N` and stride parameters determine how values in the strided arrays are
    accessed at runtime.

    Indexing is relative to the first index. To introduce an offset, use typed
    array views.

    If `N` is less than or equal to `0`, the vectors are unchanged.

    Parameters
    ----------
    N: integer
        Number of indexed elements.

    x: Float32Array
        First input array.

    strideX: integer
        Index increment for `x`.

    y: Float32Array
        Second input array.

    strideY: integer
        Index increment for `y`.

    param: Float32Array
        Parameters for the modified Givens transformation.

    Returns
    -------
    y: Float32Array
        Second input array.

    Examples
    --------
    // Standard Usage:
    > var x = new {{alias:@stdlib/array/float32}}( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    > var y = new {{alias:@stdlib/array/float32}}( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
    > var param = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 2.0, -3.0, 0.0 ] );
    > {{alias}}( 2, x, 2, y, 1, param );
    > x
    <Float32Array>[ ~-17.0, 2.0, ~-18.0, 4.0, 5.0 ]
    > y
    <Float32Array>[ ~8.0, ~13.0, 8.0, 9.0, 10.0 ]

    // Advanced Indexing:
    > x = new {{alias:@stdlib/array/float32}}( [ 0.6, 0.1, -0.5, 0.8, 0.9 ] );
    > y = new {{alias:@stdlib/array/float32}}( [ 0.5, -0.9, 0.3, 0.7, -0.6 ] );
    > param = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 2.0, -3.0, 0.0 ] );
    > {{alias}}( 2, x, -2, y, 1, param );
    > x
    <Float32Array>[ ~3.3, ~0.1, ~-2.0, ~0.8, ~0.9 ]
    > y
    <Float32Array>[ ~-0.5, ~0.3, ~0.3, ~0.7, ~-0.6 ]

    // Using typed array views:
    > var x0 = new {{alias:@stdlib/array/float32}}( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    > var y0 = new {{alias:@stdlib/array/float32}}( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
    > param = new {{alias:@stdlib/array/float32}}( [ 1.0, 0.0, 2.0, 3.0, 0.0 ] );
    > var x1 = new {{alias:@stdlib/array/float32}}( x0.buffer, x0.BYTES_PER_ELEMENT*1 );
    > var y1 = new {{alias:@stdlib/array/float32}}( y0.buffer, y0.BYTES_PER_ELEMENT*3 );
    > {{alias}}( 2, x1, 1, y1, 1, param );
    > x0
    <Float32Array>[ 1.0, ~9.0, ~10.0, 4.0, 5.0 ]
    > y0
    <Float32Array>[ 6.0, 7.0, 8.0, ~-2.0, ~-3.0 ]


{{alias}}.ndarray( N, x, strideX, offsetX, y, strideY, offsetY, param )
    Applies a modified Givens plane rotation using alternative indexing
    semantics.

    While typed array views mandate a view offset based on the underlying
    buffer, the offset parameters support indexing semantics based on starting
    indices.

    Parameters
    ----------
    N: integer
        Number of indexed elements.

    x: Float32Array
        First input array.

    strideX: integer
        Index increment for `x`.

    offsetX: integer
        Starting index for `x`.

    y: Float32Array
        Second input array.

    strideY: integer
        Index increment for `y`.

    offsetY: integer
        Starting index for `y`.

    param: Float32Array
        Parameters for the modified Givens transformation.

    Returns
    -------
    y: Float32Array
        Second input array.

    Examples
    --------
    // Standard Usage:
    > var x = new {{alias:@stdlib/array/float32}}( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    > var y = new {{alias:@stdlib/array/float32}}( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
    > var param = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 2.0, -3.0, 0.0 ] );
    > {{alias}}.ndarray( 2, x, 1, 0, y, 2, 1, param );
    > x
    <Float32Array>[ ~-20.0, ~-25.0, 3.0, 4.0, 5.0 ]
    > y
    <Float32Array>[ 6.0, ~9.0, 8.0, ~13.0, 10.0 ]

    // Advanced Indexing:
    > x = new {{alias:@stdlib/array/float32}}( [ 0.6, 0.1, -0.5, 0.8, 0.9, -0.3, -0.4 ] );
    > y = new {{alias:@stdlib/array/float32}}( [ 0.5, -0.9, 0.3, 0.7, -0.6, 0.2, 0.8 ] );
    > param = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 2.0, -3.0, 0.0 ] );
    > {{alias}}.ndarray( 2, x, -1, 1, y, -2, 2, param );
    > x
    <Float32Array>[ ~-0.9, ~-0.8, ~-0.5, ~0.8, ~0.9, ~-0.3, ~-0.4 ]
    > y
    <Float32Array>[ ~1.7, ~-0.9, ~0.5, ~0.7, ~-0.6, ~0.2, ~0.8 ]

    See Also
    --------
