/**
 * Server-level instructions emitted in the MCP `initialize` response.
 *
 * MCP clients (Claude Code, Cursor, opencode, LangChain, OpenAI Agent
 * SDK, …) surface this text in the agent's system prompt automatically,
 * giving the agent a high-level playbook for the codegraph toolset
 * before it sees individual tool descriptions.
 *
 * Goals when editing this:
 *   - Tool selection by intent (which tool for which question)
 *   - Common chains (refactor planning = X then Y)
 *   - Anti-patterns (don't grep when codegraph_search is faster)
 *
 * Keep it tight. The agent reads this every session — long instructions
 * burn tokens. Reference only tools that exist on `main`; gate any
 * conditional tools behind feature checks if/when they ship.
 */
export declare const SERVER_INSTRUCTIONS = "# Codegraph \u2014 code intelligence over an indexed knowledge graph\n\nCodegraph is a SQLite knowledge graph of every symbol, edge, and file\nin the workspace. Reads are sub-millisecond; the index lags writes by\nabout a second through the file watcher. Consult it BEFORE writing or\nediting code, not during.\n\n## Answer directly \u2014 don't delegate exploration\n\nFor \"how does X work\", architecture, trace, or where-is-X questions,\nanswer DIRECTLY \u2014 usually with ONE `codegraph_explore` call.\n`codegraph_explore` takes either a natural-language question or a bag of\nsymbol/file names and returns the verbatim source of the relevant symbols\ngrouped by file, so it is Read-equivalent and most often the ONLY\ncodegraph call you need. Codegraph IS the pre-built search index \u2014 so\ndelegating the lookup to a separate file-reading sub-task/agent, or\nrunning your own grep + read loop, repeats work codegraph already did and\ncosts more for the same answer. Reach for raw Read/Grep only to confirm a\nspecific detail codegraph didn't cover. A direct codegraph answer is\ntypically one to a few calls; a grep/read exploration is dozens.\n\n## Tool selection by intent\n\n- **Almost any question \u2014 \"how does X work\", architecture, a bug, \"what/where is X\", or surveying an area** \u2192 `codegraph_explore` (PRIMARY \u2014 call FIRST; ONE capped call returns the verbatim source of the relevant symbols grouped by file; most often the ONLY call you need)\n- **\"How does X reach/become Y? / the flow / the path from X to Y\"** \u2192 `codegraph_explore`, naming the symbols that span the flow (e.g. `mutateElement renderScene`) \u2014 it surfaces the call path among them, including dynamic-dispatch hops (callbacks, React re-render, JSX children) grep can't follow\n- **\"What is the symbol named X?\" (just its location)** \u2192 `codegraph_search`\n- **\"What calls this?\" / \"What does this call?\" / \"What would changing this break?\"** \u2192 `codegraph_callers` / `codegraph_callees` / `codegraph_impact`\n- **One specific symbol's full source (esp. a body `codegraph_explore` trimmed), or an OVERLOADED name** \u2192 `codegraph_node` (with `includeCode`): for an ambiguous name it returns EVERY matching definition's body in one call, so you never Read a file to find the right overload\n- **\"What's in directory X?\"** \u2192 `codegraph_files`\n- **\"Is the index ready / what's its size?\"** \u2192 `codegraph_status`\n\n## Common chains\n\n- **Flow / \"how does X reach Y\"**: ONE `codegraph_explore` with the symbol names spanning the flow \u2014 it surfaces the call path among them (riding dynamic-dispatch hops) AND returns their source. No need to reconstruct the path with `codegraph_search` + `codegraph_callers`.\n- **Onboarding / understanding any area**: ONE `codegraph_explore` is usually the whole answer. Only follow up \u2014 `codegraph_node` for a specific symbol \u2014 if something is still unclear.\n- **Refactor planning**: `codegraph_search` \u2192 `codegraph_callers` \u2192 `codegraph_impact`. The blast-radius answer comes from impact, not from walking callers manually.\n- **Debugging a regression**: `codegraph_callers` of the suspected symbol; widen with `codegraph_impact` if an unexpected call appears.\n\n## Anti-patterns\n\n- **Trust codegraph's results \u2014 don't re-verify them with grep.** They come from a full AST parse; re-checking with grep is slower, less accurate, and wastes context.\n- **Don't grep first** when looking up a symbol by name \u2014 `codegraph_search` is faster and returns kind + location + signature.\n- **Don't chain `codegraph_search` + `codegraph_node`** to understand an area \u2014 ONE `codegraph_explore` returns the relevant symbols' source together in a single round-trip.\n- **Don't loop `codegraph_node` over many symbols** \u2014 one `codegraph_explore` call returns them all grouped by file, while each separate call re-reads the whole context and costs far more. Use `codegraph_node` for a single symbol.\n- **After editing, check the staleness banner.** When a tool response starts with \"\u26A0\uFE0F Some files referenced below were edited since the last index sync\u2026\", the listed files are pending re-index \u2014 Read those specific files for accurate content. Every file NOT in that banner is fresh, so still trust codegraph. `codegraph_status` also lists pending files under \"Pending sync\".\n\n## Limitations\n\n- If a tool reports the project isn't initialized, `.codegraph/` doesn't exist yet \u2014 offer to run `codegraph init -i` to build the index.\n- Index lags file writes by ~1 second.\n- Cross-file resolution is best-effort name matching; ambiguous calls may return multiple candidates.\n- No live correctness validation \u2014 that's still the TypeScript compiler / test suite / linter's job. Codegraph supplements those with structural context they don't have.\n";
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