# Unity WebGL build drop-zone.
#
# The editor's WebGL export writes into this directory:
#
#   Build/
#     Build.loader.js
#     Build.framework.js
#     Build.wasm
#     Build.data
#     Build.symbols.json    (Development builds only)
#
# Filenames depend on Player Settings → Company Name / Product Name.
# The loader URL in index.html (Build/Build.loader.js) must match.
#
# This .gitkeep preserves the directory in source control without
# committing the generated artifacts. The sibling .gitignore excludes
# everything else in here.
