import * as core from "@terrascript/core";
export interface PlayerLatencyPolicyArgs extends core.SchemaArgs {
    maximumIndividualPlayerLatencyMilliseconds: number | core.NumberOut;
    policyDurationSeconds?: number | core.NumberOut;
}
export declare class PlayerLatencyPolicy extends core.Schema<PlayerLatencyPolicyArgs> {
    maximumIndividualPlayerLatencyMilliseconds: number | core.NumberOut;
    policyDurationSeconds?: number | core.NumberOut;
}
export interface GameSessionQueueArgs extends core.ResourceArgs {
    destinations?: core.Array<string> | core.ArrayOut<core.StringOut>;
    name: string | core.StringOut;
    notificationTarget?: string | core.StringOut;
    playerLatencyPolicy?: core.Array<PlayerLatencyPolicy> | core.ArrayOut<PlayerLatencyPolicy>;
    tags?: core.Map<string, string> | core.MapOut<core.StringOut>;
    tagsAll?: core.Map<string, string> | core.MapOut<core.StringOut>;
    timeoutInSeconds?: number | core.NumberOut;
}
export declare class GameSessionQueue extends core.Resource<GameSessionQueueArgs> {
    arn: string | core.StringOut;
    destinations?: core.Array<string> | core.ArrayOut<core.StringOut>;
    id: string | core.StringOut;
    name: string | core.StringOut;
    notificationTarget?: string | core.StringOut;
    playerLatencyPolicy?: core.Array<PlayerLatencyPolicy> | core.ArrayOut<PlayerLatencyPolicy>;
    tags?: core.Map<string, string> | core.MapOut<core.StringOut>;
    tagsAll?: core.Map<string, string> | core.MapOut<core.StringOut>;
    timeoutInSeconds?: number | core.NumberOut;
    constructor(name: string, args?: GameSessionQueueArgs);
    getNamespace(): string;
}
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