"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    var desc = Object.getOwnPropertyDescriptor(m, k);
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      desc = { enumerable: true, get: function() { return m[k]; } };
    }
    Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
    Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
    o["default"] = v;
});
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __importStar = (this && this.__importStar) || function (mod) {
    if (mod && mod.__esModule) return mod;
    var result = {};
    if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
    __setModuleDefault(result, mod);
    return result;
};
var __metadata = (this && this.__metadata) || function (k, v) {
    if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameServerGroup = exports.AutoScalingPolicy = exports.TargetTrackingConfiguration = exports.LaunchTemplate = exports.InstanceDefinition = void 0;
const core = __importStar(require("@terrascript/core"));
class InstanceDefinition extends core.Schema {
}
__decorate([
    core.attr(String),
    __metadata("design:type", Object)
], InstanceDefinition.prototype, "instanceType", void 0);
__decorate([
    core.attr(String),
    __metadata("design:type", Object)
], InstanceDefinition.prototype, "weightedCapacity", void 0);
exports.InstanceDefinition = InstanceDefinition;
class LaunchTemplate extends core.Schema {
}
__decorate([
    core.attr(String, { computed: true }),
    __metadata("design:type", Object)
], LaunchTemplate.prototype, "id", void 0);
__decorate([
    core.attr(String, { computed: true }),
    __metadata("design:type", Object)
], LaunchTemplate.prototype, "name", void 0);
__decorate([
    core.attr(String),
    __metadata("design:type", Object)
], LaunchTemplate.prototype, "version", void 0);
exports.LaunchTemplate = LaunchTemplate;
class TargetTrackingConfiguration extends core.Schema {
}
__decorate([
    core.attr(Number),
    __metadata("design:type", Object)
], TargetTrackingConfiguration.prototype, "targetValue", void 0);
exports.TargetTrackingConfiguration = TargetTrackingConfiguration;
class AutoScalingPolicy extends core.Schema {
}
__decorate([
    core.attr(Number, { computed: true }),
    __metadata("design:type", Object)
], AutoScalingPolicy.prototype, "estimatedInstanceWarmup", void 0);
__decorate([
    core.attr(TargetTrackingConfiguration),
    __metadata("design:type", TargetTrackingConfiguration)
], AutoScalingPolicy.prototype, "targetTrackingConfiguration", void 0);
exports.AutoScalingPolicy = AutoScalingPolicy;
class GameServerGroup extends core.Resource {
    constructor(name, args) {
        super(name, "aws_gamelift_game_server_group", args);
    }
    getNamespace() {
        return "aws_gamelift";
    }
}
__decorate([
    core.attr(String, { computed: true }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "arn", void 0);
__decorate([
    core.attr(String, { computed: true }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "autoScalingGroupArn", void 0);
__decorate([
    core.attr(AutoScalingPolicy),
    __metadata("design:type", AutoScalingPolicy)
], GameServerGroup.prototype, "autoScalingPolicy", void 0);
__decorate([
    core.attr(String, { computed: true }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "balancingStrategy", void 0);
__decorate([
    core.attr(String),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "gameServerGroupName", void 0);
__decorate([
    core.attr(String, { computed: true }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "gameServerProtectionPolicy", void 0);
__decorate([
    core.attr(String, { computed: true }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "id", void 0);
__decorate([
    core.attr(InstanceDefinition, { kind: "array" }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "instanceDefinition", void 0);
__decorate([
    core.attr(LaunchTemplate),
    __metadata("design:type", LaunchTemplate)
], GameServerGroup.prototype, "launchTemplate", void 0);
__decorate([
    core.attr(Number),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "maxSize", void 0);
__decorate([
    core.attr(Number),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "minSize", void 0);
__decorate([
    core.attr(String),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "roleArn", void 0);
__decorate([
    core.attr(String, { kind: "map" }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "tags", void 0);
__decorate([
    core.attr(String, { computed: true, kind: "map" }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "tagsAll", void 0);
__decorate([
    core.attr(String, { kind: "array" }),
    __metadata("design:type", Object)
], GameServerGroup.prototype, "vpcSubnets", void 0);
exports.GameServerGroup = GameServerGroup;
//# sourceMappingURL=game_server_group.js.map