export declare enum ModelMouseEvent {
    Click = "click",
    Hover = "hover",
    Blur = "blur",
    ContextMenu = "contextmenu",
    DBlclick = "dblclick",
    Mousemove = "mousemove"
}
export declare enum EngineType {
    Webgl = "Webgl",
    UnityCloud = "UnityCloud",
    UnityExe = "UnityExe"
}
export declare const UnityMouseEvent: {
    click: string;
    hover: string;
    blur: string;
    dblclick: string;
};
export declare enum CameraEvent {
    Change = "change"
}
export declare enum RenderEvent {
    Loading = "loading",
    Loaded = "loaded",
    Resize = "resize",
    BeforeChange = "before-change",
    Change = "change",
    Mounted = "mounted",
    Dispose = "dispose",
    Progress = "progress"
}
export declare enum ModelEvent {
    Show = "show",
    Hide = "hide",
    Selected = "selected",
    UnSelected = "UnSelected"
}
export declare enum ComponentType {
    city = "city",
    campus = "campus",
    building = "building",
    floor = "floor",
    struct = "struct",
    room = "room",
    iot = "iot",
    group = "group",
    window = "window",
    wall = "wall",
    door = "door",
    path = "path",
    text = "text",
    image = "image",
    empty = "Empty",// 主要针对unity：打组、
    unknow = "unknow",
    merge = "merge"
}
export declare const SpaceTypeMap: Record<string, ComponentType>;
