/**
 * 设备、空间的映射文件解析
 */
import { Options } from "../interface/component";
import { ComponentType } from "../common/constant";
/**
 * 创建解析器
 * @param engine
 */
export default function createMappingParser<T = "webgl" | "unity">(engine: T, path?: string, mergedTypes?: ComponentType[]): (data: any, parentId?: string) => Options;
