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    Class IfcTransparencySettings

    Transparency settings for IFC objects.

    Index

    Constructors

    Properties

    Constructors

    Properties

    ditheringOptions: DitheringOptions = ...

    What dithering mode to use, bayer uses a bayer matrix to determine which pixels to render opaque, blue noise uses a blue noise texture

    How many frames to use for the dithering animation when moving the camera, if 1 then no animation is used. Works best with Blue Noise

    Wheter or not to discard fragments in the depth shader that are dithered, this is needed for transparent objects to not write to the depth buffer

    mode: TransparencyMode = TransparencyMode.Seethrough

    Changes how transparency is handled for transparent IFC objects

    The type of rendering that will be used for all transparent IFC objects, dithering means that pixels are rendered opaque but skipping every few pixels in a screen pattern depending on the opacity Seethrough is normal alpha blending AnimatedFrames changes the noise from every frame in a loop, when the camera moves, to fight a visual swimming effect when the camera moves, set to 1 to dis