OptionalisIf true, an intersection test against the AABB is performed. This test also requires that
isGeometryIntersectionEnabled === false or that no geometry intersection
is found.
OptionalisIf true, fall back to use the object center as intersection point if no intersection point
is otherwise found.
OptionalisIf undefined or true then a (computationally expensive) intersection test
will be performed against geometry to find out exactly where intersection is.
ReadonlyrayPerform intersection with a ray. Ray is specified in BabylonJS world coordinates
BimIfcMesh intersection options for intersection with Ray.