OptionalalphaIf specified alpha sorting occurs at this interval (in ms). If 0 alpha sorting occurs on every rendered frame. This is expensive Defaults to 500ms if not specified.
Texture atlas contains alpha, all the icons will be alpha sorted at interval specified by alphaSortIntervalInMs. It is very expensive to alpha sort icons so use with care and try not to use too many icons. The more there are the more expensive the sort operation will become. Framerate and navigation will degrade quickly. How much depends on how powerful the device running the code is.
Power of 2 texture, containing squared icons in grayscale or color. You can use getTexture to load texture from URL.
OptionaliconSet the maximum size a icon can have. If not specified default is 16. Each icon can scale this value down by setting Icon.size to a skale between 0-1
The number of different icon in the same style. All icons in the set needs to have the same amount of style variations.
OptionalocclusionIf specified occlusion culling occurs at this interval in ms. If 0 occlusion culling occurs on every frame (very expensive)
E.g in a texture with 4 X 4 icons, the total amount is 16
Icon atlas options only relevant for icons where icon alpha is used for opacity