Represents the lighting environment used in the TwinfinityViewer scene. This lighting environment is used to light up the scene and make it visible. It is applied to all types of objects. Both IFC and BabylonJS objects.
The directional light being used.
The hemispheric light being used.
Represents the lighting environment used in the TwinfinityViewer scene. This lighting environment is used to light up the scene and make it visible. It is applied to all types of objects. Both IFC and BabylonJS objects.