@twinfinity/core
    Preparing search index...

    Interface GpuPickDebugOptions

    Debugging options for GPU picking.

    interface GpuPickDebugOptions {
        clickMarkerSize: number;
        cullMeshes: boolean;
        pickCameraFovInRadians?: number;
        saveTexture: boolean;
        textureSizePow?: number;
    }
    Index

    Properties

    clickMarkerSize: number

    When texture is saved (after click) this indicates how big the marker drawn on the click point should be.

    cullMeshes: boolean

    If true meshes are culled during picking. Otherwise they are not

    pickCameraFovInRadians?: number

    Camera FOV when rendering to gpu pick texture is usually very small. But that means that it will be difficult to see rendered objects in texture. This value will override fov on pick camera during pick operation. Only used if saveTexture is true

    saveTexture: boolean

    If true then the rendered gpu pick texture will be saved to disk. If false disables all other options.

    textureSizePow?: number

    Default texture size if very small so it is difficult to make out bojects. Setting this allows us to use bigger texture size when debuggin. Only used if saveTexture is true