import { ISize, RenderTargetTexture, Scene } from './babylonjs-import';
export interface GpuPickingTarget {
    texture: RenderTargetTexture;
    width: number;
    height: number;
    rgbaPixels: Uint8Array;
    uint32Pixels: Uint32Array;
}
export declare class GpuPickingTargetCache {
    private readonly _scene;
    private _cache;
    constructor(_scene: Scene);
    get(key: string, size: ISize): Readonly<GpuPickingTarget>;
    clear(): void;
}
//# sourceMappingURL=GpuPickingTargetCache.d.ts.map