import { Camera, PostProcess } from '../loader/babylonjs-import';
import { TwinfinityPostProcess } from './TwinfinityPostProcess';
/**
 * DitherBlurApplier is the class that blends the blurred dither with the screen contexnt
 * The variable called blittedscreen is a postprocess that just writes the current scene to a texture buffer
 */
export declare class DitherBlurApplier extends TwinfinityPostProcess {
    private readonly _blitedScreen;
    private _shortFrustumDepthRenderer;
    constructor(_blitedScreen: PostProcess);
    protected initialize(camera: Camera): PostProcess;
}
//# sourceMappingURL=DitherBlurApplier.d.ts.map