import { Scene, Vector2 } from "@babylonjs/core";
export declare function createFloor(floorSize: Vector2, textureSize: Vector2, textureUrl: string, scene: Scene): import("@babylonjs/core").GroundMesh;
export declare function createWalls(pos: Vector2, size: Vector2, thickness: number, height: number, scene: Scene): void;
export declare function setupDefaultLoadingScreen(imageSrc: string): void;
