import { Matrix4 } from '@vertexvis/geometry';
import { FrameCameraBase } from '../types';
import { TriangleMeshPoints } from './mesh';
export declare function xAxisRotationPositions(widgetTransform: Matrix4.Matrix4, camera: FrameCameraBase, triangleSize?: number, rotationSizeScalar?: number, translationSizeScalar?: number): TriangleMeshPoints;
export declare function yAxisRotationPositions(widgetTransform: Matrix4.Matrix4, camera: FrameCameraBase, triangleSize?: number, rotationSizeScalar?: number, translationSizeScalar?: number): TriangleMeshPoints;
export declare function zAxisRotationPositions(widgetTransform: Matrix4.Matrix4, camera: FrameCameraBase, triangleSize?: number, rotationSizeScalar?: number, translationSizeScalar?: number): TriangleMeshPoints;
