Properties that can be passed into the constructor for menus/Menu!Menu.

interface MenuProperties {
    failureMode?: FailureMode;
    id?: string;
    items?: (MenuItemProperties | MenuItem<MenuItemProperties, MenuProperties>)[];
    title?: string;
}

Hierarchy (view full)

Properties

failureMode?: FailureMode
id?: string

The unique ID to assign to the entity. If not specified, one will be generated.

title?: string