import { Quaternion, Vector3 } from 'three';
export declare function getFrameTransformationQuaternion(): Quaternion;
/**
 * Calculates the delta position in Robot Frame
 */
export declare function calculatePositionTarget(currentControllerPos: Vector3, referenceControllerPos: Vector3, robotReferencePos: {
    x: number;
    y: number;
    z: number;
}, qTransform: Quaternion, scaleFactor: number): {
    x: number;
    y: number;
    z: number;
};
