import { traits } from '../../../../ecs';
export const createEntityFixture = (world) => {
    return world.spawn(traits.Parent('parent_frame'), traits.Name('Test Object'), traits.Pose({
        x: 10,
        y: 20,
        z: 30,
        oX: 0.1,
        oY: 0.2,
        oZ: 0.3,
        theta: 0.4,
    }), traits.EditedPose({
        x: 10,
        y: 20,
        z: 30,
        oX: 0.1,
        oY: 0.2,
        oZ: 0.3,
        theta: 0.4,
    }), traits.Box({ x: 0.01, y: 0.02, z: 0.03 }));
};
