import { BufferGeometry } from 'three';
export declare const createBufferGeometry: (positions: Float32Array, colors?: Uint8Array | null) => BufferGeometry<import("three").NormalBufferAttributes, import("three").BufferGeometryEventMap>;
export declare const updateBufferGeometry: (geometry: BufferGeometry, positions: Float32Array, colors?: Uint8Array | null) => void;
