import type { Entity } from 'koota';
import { Matrix4 } from 'three';
/**
 * Compose a box entity's full render transform into `out`:
 * `WorldMatrix × Center pose × box dimensions (mm → m)` — the same
 * composition the per-entity path produced by nesting a dimension-scaled,
 * center-offset mesh inside a `WorldMatrix`-driven group.
 *
 * Returns `false` (leaving `out` untouched) when the entity is missing the
 * traits needed to place a box.
 */
export declare const composeBoxMatrix: (entity: Entity, out: Matrix4) => boolean;
