import { vec3 } from "../../Math/Vector";
/**
 * calculate nearness weighting of a vertex towards a bunch of triangles
 * @param vertex
 * @param boundaryVertex
 * @param triangles
 */
export declare const getCoordinate: (vertex: vec3, boundaryVertex: vec3, triangles: vec3[][]) => number;
export declare const getPiFactor: (v: vec3, T0: vec3, T1: vec3, T2: vec3) => number;
export declare const crossToRef: (vecA: vec3, vecB: vec3, out: vec3) => void;
export declare const dot: (vecA: vec3, vecB: vec3) => number;
export declare const angleBetweenVectors: (v: vec3, w: vec3) => number;
