import { Direction, PixelCoordinates, Ray, ViewCoordinates, WorldCoordinates } from "@intelligentgraphics/ig.gfx.core";
export interface IScreenWorldConverter {
    ViewToWorldRay(coordinates: ViewCoordinates): Ray;
    WorldToView(coordinates: WorldCoordinates): ViewCoordinates;
    WorldToPixel(coordinates: WorldCoordinates): PixelCoordinates;
    CameraDirection(): Direction;
    CameraPosition(): WorldCoordinates;
    IsOrthographic(): boolean;
}
