/**
 * The logical representation of a floor.
 */
export interface Floor {
    /**
     * The floor identifier.
     * It will be unique across the whole venue.
     */
    readonly id: string;
    /**
     * The floor altitude in meters.
     * Positive values for higher floors, negative values
     * for underground floors and 0 for the ground floor.
     */
    readonly altitude: number;
    /**
     * The sequential level index.
     * Positive values for higher floors, negative values
     * for underground floors and 0 for the ground floor.
     */
    readonly levelIndex: number;
}
