import { Degree, Vector2D, Vector3D } from '../../utils/3d/types';
/**
 * Модель камеры трехмерной сцены
 */
export declare class Camera3D {
    fov: Vector2D<Degree>;
    /**
     *  x: Degree; // yaw (around vertical Y axis)
     *  y: Degree; // pitch (around horizontal X axis)
     *  z: Degree; // roll (around normal Z axis)
     */
    orientation: Vector3D<Degree>;
    constructor(fov: Vector2D<Degree>, orientation: Vector3D<Degree>);
}
