// Craft references loader. The active skill declares which sections it
// needs via `od.craft.requires`; this module reads the matching files
// from <projectRoot>/craft/<slug>.md and returns a single concatenated
// body ready to splice into the system prompt. Missing files are
// dropped silently — a skill that lists `motion` before we ship a
// motion.md should still work, just without the motion section.
import { readFile } from "node:fs/promises";
import path from "node:path";
const SLUG_RE = /^[a-z0-9][a-z0-9-]*$/;
/**
 * @param {string} craftDir absolute path to the craft/ directory
 * @param {string[]} requested slugs from `od.craft.requires`
 * @returns {Promise<{ body: string, sections: string[] }>}
 *   body is the concatenated markdown (each file preceded by a level-3
 *   section header). sections lists which slugs actually resolved.
 */
export async function loadCraftSections(craftDir, requested) {
    if (!craftDir || !Array.isArray(requested) || requested.length === 0) {
        return { body: "", sections: [] };
    }
    const seen = new Set();
    const parts = [];
    const sections = [];
    for (const raw of requested) {
        if (typeof raw !== "string")
            continue;
        const slug = raw.trim().toLowerCase();
        if (!SLUG_RE.test(slug) || seen.has(slug))
            continue;
        seen.add(slug);
        try {
            const filePath = path.join(craftDir, `${slug}.md`);
            const text = await readFile(filePath, "utf8");
            const trimmed = text.trim();
            if (!trimmed)
                continue;
            parts.push(`### ${slug}\n\n${trimmed}`);
            sections.push(slug);
        }
        catch {
            // File doesn't exist or unreadable — skip silently. Skills can
            // forward-reference future craft sections without breaking.
        }
    }
    return { body: parts.join("\n\n---\n\n"), sections };
}
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