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PIXEL PERFECT PRESENTATION SYSTEM
8-BIT
ORBIT
A retro-futuristic deck engine for bold storytellers. Built for arcades, engineered for boardrooms.
16 SLIDES
C88 NATIVE
ZERO DEPENDENCIES
CHRONOLOGY
Development Roadmap
Q1. 1986

#### Concept & Architecture

Wireframes, palette selection, and core grid system established.

Q2. 1989

#### Asset Generation

Pixel components, iconography, and atmospheric effects coded.

Q3. 1990

#### Data Integration

Charting engine, animated counters, and dynamic state binding.

Q4. 2000

#### Global Launch

Public release with full documentation and community support.

SYSTEM LOAD
Resource Allocation
Compute
88%
Storage
72%
Network
85%
Memory
61%
Graphics
44%