declare const gridVertex = "#version 300 es\n#define SHADER_NAME graph-layer-axis-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\nin vec3 color;\nin int cell_index;\nflat out int cell_index_fs;\n\nout vec3 vColor;\nout vec3 position_commonspace;\nout vec3 cameraPosition;\n\nvoid main(void) {\n   cameraPosition = project_uCameraPosition;\n   \n   vColor = color;\n\n   position_commonspace = project_position(positions);\n   gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n\n   cell_index_fs = cell_index;\n}\n";
export default gridVertex;
