declare const _default: "#version 300 es\n#define SHADER_NAME axes-grid-vertex-shader\n\nin  vec3 positions;\nout vec4 vColor;\n\nvoid main(void) {\n   vec3 position_commonspace = project_position(positions);\n   gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n   vColor = vec4(box.uColor.rgb, box.uColor.a * layer.opacity);\n   DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
export default _default;
