import type { Params } from "./mapLayer";
/** Given the input data will build and return the attributes (vertices and indices for triangles and lines)
 * that is used by WebGl. Using indice, lines and triangles share common vertices to save memory.
 */
export declare function makeFullMesh(e: {
    data: Params;
}): [Float32Array<ArrayBufferLike>, Float32Array<ArrayBufferLike>, Uint32Array<ArrayBufferLike>, Float32Array<ArrayBufferLike>, Uint32Array<ArrayBufferLike>, number[], number[]];
