declare const _default: "#version 300 es\n#define SHADER_NAME axes2d-line-vertex-shader\n\nin vec3 positions;\n\nvoid main(void) {\n   vec3 position_commonspace = project_position(positions);\n   vec4 position_clipspace = project_common_position_to_clipspace(vec4(position_commonspace, 1.0));\n   gl_Position = vec4(position_clipspace.x, position_clipspace.y, lines.uClipZ, position_clipspace.w);\n}\n";
export default _default;
