declare const _default: "#version 300 es\n#define SHADER_NAME texture-line-fragment-shader\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n\n  // Picking pass.\n  if (picking.isActive > 0.5) {\n    discard;\n    return;\n  }\n\n  fragColor = vColor;\n  DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
export default _default;
