declare const _default: "#version 300 es\n#define SHADER_NAME map-lines-vertex-shader\n\nin vec3 positions;\n\nout vec4 position_commonspace;\nout vec4 vColor;\n\nuniform bool ZIncreasingDownwards;\n\nvoid main(void) {\n   vec3 position = positions;\n   position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;\n\n   vec3 position_commonspace = project_position(position);\n   gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n   DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n   vColor = vec4(0.0, 0.0, 0.0, layer.opacity);\n   DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
export default _default;
