export default `\
#version 300 es
#define SHADER_NAME northarrow-vertex-shader

in  vec3 positions;

void main(void) {
   vec3 position_commonspace = project_position(positions);
   gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));
}
`;
//# sourceMappingURL=northarrow.vs.glsl.js.map