export default `\
#version 300 es
#define SHADER_NAME axes2d-label-vertex-shader

in vec3 positions;

in vec2 vTexCoord;
out vec2 _vTexCoord;

void main(void) {
   _vTexCoord = vTexCoord;

   vec3 position_commonspace = project_position(positions);
   vec4 position_clipspace = project_common_position_to_clipspace(vec4(position_commonspace, 1.0));
   gl_Position = vec4(position_clipspace.x, position_clipspace.y, -1.0, position_clipspace.w);
}
`;
//# sourceMappingURL=label.vs.glsl.js.map