'use strict';

var syncTime = require('../frameloop/sync-time.js');
var frame = require('../frameloop/frame.js');
var warnOnce = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/warn-once.js');
var subscriptionManager = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/subscription-manager.js');
var velocityPerSecond = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/velocity-per-second.js');

/**
 * Maximum time between the value of two frames, beyond which we
 * assume the velocity has since been 0.
 */
const MAX_VELOCITY_DELTA = 30;
const isFloat = (value) => {
    return !isNaN(parseFloat(value));
};
/**
 * `MotionValue` is used to track the state and velocity of motion values.
 *
 * @public
 */
class MotionValue {
    /**
     * @param init - The initiating value
     * @param config - Optional configuration options
     *
     * -  `transformer`: A function to transform incoming values with.
     */
    constructor(init, options = {}) {
        /**
         * Tracks whether this value can output a velocity. Currently this is only true
         * if the value is numerical, but we might be able to widen the scope here and support
         * other value types.
         *
         * @internal
         */
        this.canTrackVelocity = null;
        /**
         * An object containing a SubscriptionManager for each active event.
         */
        this.events = {};
        this.updateAndNotify = (v) => {
            const currentTime = syncTime.time.now();
            /**
             * If we're updating the value during another frame or eventloop
             * than the previous frame, then the we set the previous frame value
             * to current.
             */
            if (this.updatedAt !== currentTime) {
                this.setPrevFrameValue();
            }
            this.prev = this.current;
            this.setCurrent(v);
            // Update update subscribers
            if (this.current !== this.prev) {
                this.events.change?.notify(this.current);
                if (this.dependents) {
                    for (const dependent of this.dependents) {
                        dependent.dirty();
                    }
                }
            }
        };
        this.hasAnimated = false;
        this.setCurrent(init);
        this.owner = options.owner;
    }
    setCurrent(current) {
        this.current = current;
        this.updatedAt = syncTime.time.now();
        if (this.canTrackVelocity === null && current !== undefined) {
            this.canTrackVelocity = isFloat(this.current);
        }
    }
    setPrevFrameValue(prevFrameValue = this.current) {
        this.prevFrameValue = prevFrameValue;
        this.prevUpdatedAt = this.updatedAt;
    }
    /**
     * Adds a function that will be notified when the `MotionValue` is updated.
     *
     * It returns a function that, when called, will cancel the subscription.
     *
     * When calling `onChange` inside a React component, it should be wrapped with the
     * `useEffect` hook. As it returns an unsubscribe function, this should be returned
     * from the `useEffect` function to ensure you don't add duplicate subscribers..
     *
     * ```jsx
     * export const MyComponent = () => {
     *   const x = useMotionValue(0)
     *   const y = useMotionValue(0)
     *   const opacity = useMotionValue(1)
     *
     *   useEffect(() => {
     *     function updateOpacity() {
     *       const maxXY = Math.max(x.get(), y.get())
     *       const newOpacity = transform(maxXY, [0, 100], [1, 0])
     *       opacity.set(newOpacity)
     *     }
     *
     *     const unsubscribeX = x.on("change", updateOpacity)
     *     const unsubscribeY = y.on("change", updateOpacity)
     *
     *     return () => {
     *       unsubscribeX()
     *       unsubscribeY()
     *     }
     *   }, [])
     *
     *   return <motion.div style={{ x }} />
     * }
     * ```
     *
     * @param subscriber - A function that receives the latest value.
     * @returns A function that, when called, will cancel this subscription.
     *
     * @deprecated
     */
    onChange(subscription) {
        if (process.env.NODE_ENV !== "production") {
            warnOnce.warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on("change", callback).`);
        }
        return this.on("change", subscription);
    }
    on(eventName, callback) {
        if (!this.events[eventName]) {
            this.events[eventName] = new subscriptionManager.SubscriptionManager();
        }
        const unsubscribe = this.events[eventName].add(callback);
        if (eventName === "change") {
            return () => {
                unsubscribe();
                /**
                 * If we have no more change listeners by the start
                 * of the next frame, stop active animations.
                 */
                frame.frame.read(() => {
                    if (!this.events.change.getSize()) {
                        this.stop();
                    }
                });
            };
        }
        return unsubscribe;
    }
    clearListeners() {
        for (const eventManagers in this.events) {
            this.events[eventManagers].clear();
        }
    }
    /**
     * Attaches a passive effect to the `MotionValue`.
     */
    attach(passiveEffect, stopPassiveEffect) {
        this.passiveEffect = passiveEffect;
        this.stopPassiveEffect = stopPassiveEffect;
    }
    /**
     * Sets the state of the `MotionValue`.
     *
     * @remarks
     *
     * ```jsx
     * const x = useMotionValue(0)
     * x.set(10)
     * ```
     *
     * @param latest - Latest value to set.
     * @param render - Whether to notify render subscribers. Defaults to `true`
     *
     * @public
     */
    set(v) {
        if (!this.passiveEffect) {
            this.updateAndNotify(v);
        }
        else {
            this.passiveEffect(v, this.updateAndNotify);
        }
    }
    setWithVelocity(prev, current, delta) {
        this.set(current);
        this.prev = undefined;
        this.prevFrameValue = prev;
        this.prevUpdatedAt = this.updatedAt - delta;
    }
    /**
     * Set the state of the `MotionValue`, stopping any active animations,
     * effects, and resets velocity to `0`.
     */
    jump(v, endAnimation = true) {
        this.updateAndNotify(v);
        this.prev = v;
        this.prevUpdatedAt = this.prevFrameValue = undefined;
        endAnimation && this.stop();
        if (this.stopPassiveEffect)
            this.stopPassiveEffect();
    }
    dirty() {
        this.events.change?.notify(this.current);
    }
    addDependent(dependent) {
        if (!this.dependents) {
            this.dependents = new Set();
        }
        this.dependents.add(dependent);
    }
    removeDependent(dependent) {
        if (this.dependents) {
            this.dependents.delete(dependent);
        }
    }
    /**
     * Returns the latest state of `MotionValue`
     *
     * @returns - The latest state of `MotionValue`
     *
     * @public
     */
    get() {
        return this.current;
    }
    /**
     * @public
     */
    getPrevious() {
        return this.prev;
    }
    /**
     * Returns the latest velocity of `MotionValue`
     *
     * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.
     *
     * @public
     */
    getVelocity() {
        const currentTime = syncTime.time.now();
        if (!this.canTrackVelocity ||
            this.prevFrameValue === undefined ||
            currentTime - this.updatedAt > MAX_VELOCITY_DELTA) {
            return 0;
        }
        const delta = Math.min(this.updatedAt - this.prevUpdatedAt, MAX_VELOCITY_DELTA);
        // Casts because of parseFloat's poor typing
        return velocityPerSecond.velocityPerSecond(parseFloat(this.current) -
            parseFloat(this.prevFrameValue), delta);
    }
    /**
     * Registers a new animation to control this `MotionValue`. Only one
     * animation can drive a `MotionValue` at one time.
     *
     * ```jsx
     * value.start()
     * ```
     *
     * @param animation - A function that starts the provided animation
     */
    start(startAnimation) {
        this.stop();
        return new Promise((resolve) => {
            this.hasAnimated = true;
            this.animation = startAnimation(resolve);
            if (this.events.animationStart) {
                this.events.animationStart.notify();
            }
        }).then(() => {
            if (this.events.animationComplete) {
                this.events.animationComplete.notify();
            }
            this.clearAnimation();
        });
    }
    /**
     * Stop the currently active animation.
     *
     * @public
     */
    stop() {
        if (this.animation) {
            this.animation.stop();
            if (this.events.animationCancel) {
                this.events.animationCancel.notify();
            }
        }
        this.clearAnimation();
    }
    /**
     * Returns `true` if this value is currently animating.
     *
     * @public
     */
    isAnimating() {
        return !!this.animation;
    }
    clearAnimation() {
        delete this.animation;
    }
    /**
     * Destroy and clean up subscribers to this `MotionValue`.
     *
     * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically
     * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually
     * created a `MotionValue` via the `motionValue` function.
     *
     * @public
     */
    destroy() {
        this.dependents?.clear();
        this.events.destroy?.notify();
        this.clearListeners();
        this.stop();
        if (this.stopPassiveEffect) {
            this.stopPassiveEffect();
        }
    }
}
function motionValue(init, options) {
    return new MotionValue(init, options);
}

exports.MotionValue = MotionValue;
exports.motionValue = motionValue;
