/**
 * NOTE: that direction must not be normalized for correct results and instead derived from line length
 * @param {number[]|Float32Array|Float64Array} out
 * @param {number} out_offset
 * @param {number} origin_a_x
 * @param {number} origin_a_y
 * @param {number} direction_a_x
 * @param {number} direction_a_y
 * @param {number} origin_b_x
 * @param {number} origin_b_y
 * @param {number} direction_b_x
 * @param {number} direction_b_y
 * @returns {boolean} false if lines are coplanar or intersect on the wrong side
 */
export function intersect_ray_2d(out: number[] | Float32Array | Float64Array, out_offset: number, origin_a_x: number, origin_a_y: number, direction_a_x: number, direction_a_y: number, origin_b_x: number, origin_b_y: number, direction_b_x: number, direction_b_y: number): boolean;
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