/**
 * For refractive index, the imaginary part controls the absorption coefficient.
 * For non-absorbing media, such as pure water - this will be 0.
 *
 * Note: for most different types of media (and particles), the refractive index will depend on wavelength.
 * @param {number} wavelength (in meters)
 * @param {number} radius (in meters)
 * @param {number[]} n_p 2d vector, complex refractive index of the particle
 * @param {number[]} n_med 2d vector, complex refractive index of the medium (e.g. [1.0, 0.0] for air)
 */
export function compute_lorenz_mie_optical_properties(wavelength: number, radius: number, n_p: number[], n_med: number[]): any;
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