/**
 * PBR shader:
 *  - albedo + alpha
 *  - normal
 *  - roughness
 *  - metalness
 *  - ambient occlusion
 */
export class BakeShaderStandard extends RawShaderMaterial {
    constructor();
}
import { RawShaderMaterial } from "three";
//# sourceMappingURL=BakeShaderStandard.d.ts.map