export class HighlightRenderElement {
    /**
     *
     * @type {Object3D}
     */
    object: Object3D;
    /**
     * TODO some definitions may be merged, such as those with the same {@link HighlightDefinition.thickness}, this would allow for less work in the shader
     * @type {HighlightDefinition[]}
     */
    definitions: HighlightDefinition[];
    merged: HighlightDefinition;
    merge(): void;
}
import { HighlightDefinition } from "../HighlightDefinition.js";
//# sourceMappingURL=HighlightRenderElement.d.ts.map