/**
 *
 * @param {number[]} result
 * @param {number} origin_x
 * @param {number} origin_y
 * @param {number} origin_z
 * @param {number} direction_x
 * @param {number} direction_y
 * @param {number} direction_z
 * @param {number[]|ArrayLike<number>|Uint32Array} indices
 * @param {number} triangle_index
 * @param {number[]|Float32Array} positions
 * @return {boolean}
 */
export function computeTriangleRayIntersectionBarycentricGeometry(result: number[], origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number, indices: number[] | ArrayLike<number> | Uint32Array, triangle_index: number, positions: number[] | Float32Array): boolean;
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