/**
 *
 * @param {TopoVertex} v0
 * @param {TopoVertex} v1
 * @param {TopoVertex} target where to collapse v0 and v1 to
 * @param {Map<number,Quadric3>} quadratics
 * @returns {number}
 */
export function compute_edge_collapse_cost_quadratic(v0: TopoVertex, v1: TopoVertex, target: TopoVertex, quadratics: Map<number, Quadric3>): number;
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