export const FP_SHADER_CHUNK_PREAMBLE: "\n    #ifndef FP_SHADER_CHUNK_PREAMBLE\n        #define FP_SHADER_CHUNK_PREAMBLE\n        \n        precision mediump usampler3D;\n        precision mediump usampler2D;\n        \n        uniform usampler3D fp_t_light_tiles;\n        \n        uniform usampler2D fp_t_light_lookup;\n        uniform sampler2D fp_t_light_data;\n        uniform sampler2D fp_t_decal_atlas;\n        uniform vec2 fp_t_decal_atlas_resolution;    \n        \n        uniform vec3 fp_v3_light_cluster_resolution;\n        \n        uniform float fp_f_camera_near;\n        uniform float fp_f_camera_far;\n        \n        #define gl_FragDepthEXT gl_FragDepth\n        #define texture2D texture\n        #define textureCube texture\n        #define texture2DProj textureProj\n        #define texture2DLodEXT textureLod\n        #define texture2DProjLodEXT textureProjLod\n        #define textureCubeLodEXT textureLod\n        #define texture2DGradEXT textureGrad\n        #define texture2DProjGradEXT textureProjGrad\n        #define textureCubeGradEXT textureGrad\n        \n        uniform vec2 fp_resolution;    \n        \n    #endif\n";
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