/**
 *
 * @param {number} radius
 * @param {number} light_x
 * @param {number} light_y
 * @param {number} light_z
 * @param {number} outside_plane_count
 * @param {number} outside_plane_bitfield
 * @param {number[]} points
 * @return {boolean}
 */
export function detailed_sphere_frustum_intersection_test(radius: number, light_x: number, light_y: number, light_z: number, outside_plane_count: number, outside_plane_bitfield: number, points: number[]): boolean;
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