/**
 * Note: does not clamp, make sure that inputs are within 0..1 range.
 * @param {number} x value between 0 and 1
 * @param {number} y value between 0 and 1
 * @param {number} z value between 0 and 1
 * @returns {number} morton code
 */
export function v3_morton_encode_normalized(x: number, y: number, z: number): number;
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