/**
 * Based on GDC talk from Bungie on destiny, compressing quaternions for animation
 *
 * @author Alex Goldring
 * @copyright Company Named Limited (c) 2026
 *
 * @param {number} x
 * @param {number} y
 * @param {number} z
 * @param {number} w
 * @returns {number}
 */
export function quat_encode_to_uint32(x: number, y: number, z: number, w: number): number;
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