/**
 *
 * Set frustum from projection matrix
 * NOTE: uses Gribb/Hartmann method
 * @see "Fast Extraction of Viewing Frustum Planes from the WorldView-Projection Matrix", 2001 by Gribb & Hartmann
 * @param {number[]|Float32Array} frustum_planes tuples of 4, where each tuple is a plane normal (x,y,z) followed by a planar offset constant [normal_x, normal_y, normal_z, constant]
 * @param {number[]} m4 assumed to be view-projection matrix
 */
export function frustum_from_projection_matrix_array(frustum_planes: number[] | Float32Array, m4: number[]): void;
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