/**
 * Clamp a 2D friction impulse `(jt1, jt2)` to a disk of radius `max_magnitude`
 * — the Coulomb friction cone projected onto the tangent plane.
 *
 * The 2-axis joint clamp avoids the "friction stronger along one tangent than
 * along the other" anisotropy that comes from clamping each tangent axis
 * independently. Standard Box2D / Bullet recipe.
 *
 * @param {number[]|Float64Array} out length >= 2; receives the clamped (jt1, jt2)
 * @param {number} out_offset
 * @param {number} jt1
 * @param {number} jt2
 * @param {number} max_magnitude must be >= 0
 */
export function friction_cone_clamp(out: number[] | Float64Array, out_offset: number, jt1: number, jt2: number, max_magnitude: number): void;
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