/**
 * Creates a new projection matrix for customized orthographic view
 * Adapted for WebGPU.
 * @param {number[]|Float32Array[]} output 4x4 matrix will be written here
 * @param {number} left Lower x-value at the near plane (x0)
 * @param {number} right Upper x-value at the near plane (x1)
 * @param {number} bottom Lower y-coordinate at the near plane (y0)
 * @param {number} top Upper y-value at the near plane (y1)
 * @param {number} z_near Depth of the near plane (z0)
 * @param {number} z_far Depth of the far plane (z1)
 * @returns {number[]} `output` parameter
 */
export function m4_orthographic_off_center_z0(output: number[] | Float32Array[], left: number, right: number, bottom: number, top: number, z_near: number, z_far: number): number[];
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