/**
 * Most of the data is in flat continuous array for cache coherence
 * @param {number[]} destination
 * @param {number} destination_offset
 * @param {BinaryUint32BVH} bvh
 * @param {number[]|Uint8ClampedArray} source_data
 * @param {number[]|Float32Array|Float64Array} planes
 * @param {number[]|Float32Array|Float64Array} points
 * @returns {number} number of items added to the destination, non-negative integer
 */
export function query_bvh_frustum_from_texture(destination: number[], destination_offset: number, bvh: BinaryUint32BVH, source_data: number[] | Uint8ClampedArray, planes: number[] | Float32Array | Float64Array, points: number[] | Float32Array | Float64Array): number;
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