/**
 *
 * @param {Float32Array|number[]|vec3} result
 * @param {number} result_offset
 * @param {number} x0 first point defining line
 * @param {number} y0 first point defining line
 * @param {number} z0 first point defining line
 * @param {number} x1 second point defining line
 * @param {number} y1 second point defining line
 * @param {number} z1 second point defining line
 * @param {number} plane_normal_x
 * @param {number} plane_normal_y
 * @param {number} plane_normal_z
 * @param {number} plane_offset
 * @returns {boolean} if intersection exists, false if line is parallel to the plane
 */
export function plane3_compute_line_segment_intersection(result: Float32Array | number[] | vec3, result_offset: number, x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, plane_normal_x: number, plane_normal_y: number, plane_normal_z: number, plane_offset: number): boolean;
//# sourceMappingURL=plane3_compute_line_segment_intersection.d.ts.map