/**
 *
 * @param {number[]} output
 * @param {number} output_offset
 * @param {BVH} bvh
 * @param {number} root
 * @param {number[]} ray
 * @param {number} min_distance
 * @param {number} max_distance
 * @param {number[]|Uint32Array} indices
 * @param {number[]|Float32Array} positions
 */
export function ebvh_geometry_query_nearest_triangle_ray(output: number[], output_offset: number, bvh: BVH, root: number, ray: number[], min_distance: number, max_distance: number, indices: number[] | Uint32Array, positions: number[] | Float32Array): boolean;
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