/**
 *
 * @param {TetrahedralMesh} mesh
 * @param {ArrayLike<number>|number[]|Float32Array} points
 * @param {BitSet} visited_flags
 * @param {Cavity} cavity
 * @returns {number} new current tet
 */
export function fill_in_a_cavity(mesh: TetrahedralMesh, points: ArrayLike<number> | number[] | Float32Array, visited_flags: BitSet, cavity: Cavity): number;
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