/**
 * Inverts a 4x4 matrix
 * @see Adapted from glMatrix
 * @param {Float64Array|Float32Array|number[]|mat4} out
 * @param {Float64Array|Float32Array|number[]|mat4} input
 * @returns {boolean} true iff determinant is not 0, otherwise matrix is non-invertible and false is returned
 */
export function m4_invert(out: Float64Array | Float32Array | number[] | mat4, input: Float64Array | Float32Array | number[] | mat4): boolean;
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