/**
 * Compute the inflated world AABB of a shape under a pose, padded by both a
 * constant slack and a velocity-proportional swept extent. The output is the
 * thing to hand to `BVH#node_move_aabb`.
 *
 * @param {number[]|Float32Array|Float64Array} result
 * @param {number} result_offset
 * @param {AbstractShape3D} shape
 * @param {Transform} transform
 * @param {number} vx world linear velocity x
 * @param {number} vy world linear velocity y
 * @param {number} vz world linear velocity z
 * @param {number} dt step size
 */
export function compute_fat_world_aabb(result: number[] | Float32Array | Float64Array, result_offset: number, shape: AbstractShape3D, transform: Transform, vx: number, vy: number, vz: number, dt: number): void;
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