/**
 * ECS wrapper around a {@link Behavior} tree. Allows complex scripting behavior, including parallelization.
 * Requires {@link BehaviorSystem} to be registered on {@link EntityManager}.
 *
 * @example
 *   new Entity()
 *      .add(BehaviorComponent.from(
 *          SequenceBehavior.from([
 *              DelayBehavior.from(10),
 *              DieBehavior.create(),
 *          ])
 *       ))
 *      .build(ecd); // entity will self-destruct after 10 seconds
 *
 * @author Alex Goldring
 * @copyright Company Named Limited (c) 2026
 */
export class BehaviorComponent {
    /**
     * Executes input function every update cycle.
     * Will run forever, or until function throws.
     * @param {function(time_delta_seconds:number)} action function to loop over
     * @param {*} [thisArg]
     * @returns {BehaviorComponent}
     */
    static loop(action: any, thisArg?: any): BehaviorComponent;
    /**
     *
     * @param {Behavior} b
     * @returns {BehaviorComponent}
     */
    static from(b: Behavior): BehaviorComponent;
    /**
     * What clock should be used for ticking associated behavior.
     * Some behaviors need to run at the world's simulated time, while others will need to be executed in real-world time.
     * @type {ClockChannelType|number}
     */
    clock: ClockChannelType | number;
    /**
     *
     * @type {number}
     */
    flags: number;
    /**
     * Associated behavior tree
     * @type {Behavior|null}
     * @private
     */
    private __behavior;
    /**
     *
     * @param {number|BehaviorComponentFlag} flag
     * @returns {void}
     */
    setFlag(flag: number | BehaviorComponentFlag): void;
    /**
     *
     * @param {number|BehaviorComponentFlag} flag
     * @returns {void}
     */
    clearFlag(flag: number | BehaviorComponentFlag): void;
    /**
     *
     * @param {number|BehaviorComponentFlag} flag
     * @param {boolean} value
     */
    writeFlag(flag: number | BehaviorComponentFlag, value: boolean): void;
    /**
     *
     * @param {number|BehaviorComponentFlag} flag
     * @returns {boolean}
     */
    getFlag(flag: number | BehaviorComponentFlag): boolean;
    /**
     * Note that swapping behaviors during simulation may have unintended consequences
     * @param {Behavior} v
     */
    set behavior(arg: any);
    /**
     *
     * @returns {Behavior|null}
     */
    get behavior(): any;
}
export namespace BehaviorComponent {
    let serializable: boolean;
    let typeName: string;
}
import { ClockChannelType } from "./ClockChannelType.js";
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