/**
 * Compose a 4x4 transformation matrix from 3x3 rotation matrix and a translation vector
 * @param {number[]} output 4x4 matrix
 * @param {number[]} rotation_matrix 3x3 mat
 * @param {number[]} translation 3d vector
 * @returns {number[]} `output` parameter
 * @see m4_inverse_rotation_translation
 */
export function m4_rotation_translation(output: number[], rotation_matrix: number[], translation: number[]): number[];
//# sourceMappingURL=m4_rotation_translation.d.ts.map