export class StandardMaterial {
    id: number;
    diffuse: StandardTexture;
    normal: StandardTexture;
    emissive: StandardTexture;
    roughness: StandardTexture;
    metalness: StandardTexture;
    /**
     *
     * @param {number} incoming_direction_x
     * @param {number} incoming_direction_y
     * @param {number} incoming_direction_z
     * @param {number} normal_x
     * @param {number} normal_y
     * @param {number} normal_z
     * @param {number} outgoing_x
     * @param {number}  outgoing_y
     * @param {number} outgoing_z
     * @returns {number}
     */
    scattering_pdf(incoming_direction_x: number, incoming_direction_y: number, incoming_direction_z: number, normal_x: number, normal_y: number, normal_z: number, outgoing_x: number, outgoing_y: number, outgoing_z: number): number;
}
import { StandardTexture } from "./StandardTexture.js";
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