export class ForwardPlusThreeMaterial extends ShaderMaterial {
    constructor({ uniforms, fragmentShader, vertexShader }: {
        uniforms: any;
        fragmentShader: any;
        vertexShader: any;
    });
    __fragment_shader: any;
    __vertex_shader: any;
    /**
     *
     * @param {MeshStandardMaterial} material
     */
    copy_basic(material: MeshStandardMaterial): void;
    flatShading: any;
    skinning: any;
    /**
     *
     * @param {LightManager} light_manager
     */
    attach_lights(light_manager: LightManager): void;
}
import { ShaderMaterial } from "three";
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