/**
 * Useful for traversals, such as tree-walking. When using - make sure you manage dependencies nad understand the call-graph to avoid overwriting data that is used else-where
 * Using a pre-allocated continuous chunk of memory gets us better cache coherence
 * @readonly
 * @type {Uint32Array|{pointer:number}}
 */
export const SCRATCH_UINT32_TRAVERSAL_STACK: Uint32Array | {
    pointer: number;
};
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