/**
 *
 * @param {Uint32Array} result
 * @param {number} result_offset
 * @param {number[]|Float32Array} points
 * @param {number} source
 * @param {number} a
 * @param {number} b
 * @param {number} c
 * @param {PathTracedScene} scene
 */
export function trace_triangular_depth_map(result: Uint32Array, result_offset: number, points: number[] | Float32Array, source: number, a: number, b: number, c: number, scene: PathTracedScene): void;
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