/**
 * Patch mesh structure to make all loops/edges/faces point to this new replacement vertex instead of the victim.
 * This effectively removes any usage of the victim from the mesh enabling us to safely remove it.
 *
 * Note: both victim and replacement vertices must be part of the mesh.
 * Note: does not actually remove the victim vertex from the mesh, only links that point to it that will now point to `replacement` instead.
 * Note: may create degenerate edges if victim and replacement are a part of the same edge originally.
 * @param {BinaryTopology} mesh
 * @param {number} victim
 * @param {number} replacement
 */
export function bt_vertex_replace(mesh: BinaryTopology, victim: number, replacement: number): void;
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