/**
 *
 * @param {number} center_x
 * @param {number} center_y
 * @param {number} center_z
 * @param {number} radius
 * @param {number} origin_x
 * @param {number} origin_y
 * @param {number} origin_z
 * @param {number} direction_x
 * @param {number} direction_y
 * @param {number} direction_z
 * @returns {boolean}
 */
export function sphere_intersects_ray(center_x: number, center_y: number, center_z: number, radius: number, origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number): boolean;
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