export enum MeshEvents {
    /**
     * When asset is attached/loaded onto the Mesh component.
     * This is the time when the 3d data becomes renderable
     * Respective stateful check can be performed via {@link Mesh#isLoaded}
     */
    AssetLoaded = '@ecd-component-Mesh/asset-attached',
    /**
     * Required asset failed to load for whatever reason
     */
    AssetLoadFailed = '@ecd-component-Mesh/asset-failed',
}
