/**
 * Build the BVH by relying on BVH's own incremental insertion mechanism
 * @param {BVH} bvh
 * @param {number[]|Float32Array} index_array
 * @param {number[]|Float32Array} positions_array
 * @param {number} [batch_size] can batch triangles in groups of up-to this many triangles per BVH leaf
 */
export function ebvh_build_for_geometry_incremental(bvh: BVH, index_array: number[] | Float32Array, positions_array: number[] | Float32Array, batch_size?: number): void;
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