export class SoundTrackNodes {
    /**
     *
     * @param {AudioContext} context
     */
    constructor(context) {
        /**
         *
         * @type {AudioBufferSourceNode}
         */
        this.source = null;
        /**
         *
         * @type {GainNode}
         */
        this.volume = context.createGain();
    }
}
