/**
 * Given 3 planes, compute point of their intersection.
 * This only works when the planes are "convex", that is - no two planes are parallel.
 * Simply put - intersection must exist to be found.
 *
 * NOTE: Based on Intersection of 3 planes, Graphics Gems 1 pg 305
 *
 * @param {Float32Array|number[]|vec3} result
 * @param {number} result_offset
 * @param {number} a_normal_x
 * @param {number} a_normal_y
 * @param {number} a_normal_z
 * @param {number} a_constant
 * @param {number} b_normal_x
 * @param {number} b_normal_y
 * @param {number} b_normal_z
 * @param {number} b_constant
 * @param {number} c_normal_x
 * @param {number} c_normal_y
 * @param {number} c_normal_z
 * @param {number} c_constant
 * @returns {boolean} true if planes intersect, false otherwise
 */
export function plane3_compute_convex_3_plane_intersection(result: Float32Array | number[] | vec3, result_offset: number, a_normal_x: number, a_normal_y: number, a_normal_z: number, a_constant: number, b_normal_x: number, b_normal_y: number, b_normal_z: number, b_constant: number, c_normal_x: number, c_normal_y: number, c_normal_z: number, c_constant: number): boolean;
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