/**
 * @see Ray Tracing Gems II, Chapter 2 "RAY AXIS-ALIGNED BOUNDING BOX INTERSECTION"
 * @param {number} x0
 * @param {number} y0
 * @param {number} z0
 * @param {number} x1
 * @param {number} y1
 * @param {number} z1
 * @param {number} origin_x
 * @param {number} origin_y
 * @param {number} origin_z
 * @param {number} inv_direction_x 1/ direction_X
 * @param {number} inv_direction_y 1/ direction_Y
 * @param {number} inv_direction_z 1/ direction_Z
 * @param {number} min_distance
 * @param {number} max_distance
 * @returns {boolean}
 */
export function aabb3_intersects_ray_segment(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, origin_x: number, origin_y: number, origin_z: number, inv_direction_x: number, inv_direction_y: number, inv_direction_z: number, min_distance: number, max_distance: number): boolean;
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