/**
 * Unlit voxel impostor material. Each voxel renders as a camera-facing
 * billboard sized in world space, so the on-screen footprint scales
 * naturally with viewing distance.
 *
 * Pair with {@link ShadedGeometry.from}(geometry, material) — the
 * default DrawMode.Triangles is correct, since the splat is a quad.
 */
export class VoxelImpostorShaderV0 extends RawShaderMaterial {
    constructor();
}
import { RawShaderMaterial } from "three";
//# sourceMappingURL=VoxelImpostorShaderV0.d.ts.map