/**
 *
 * @param {Path} path
 * @param {TubePathStyle} style
 * @param {number[]} shape
 * @param {number[]|Float32Array} shape_normal
 * @param {number[]} shape_transform
 * @param {number} segment_start
 * @param {number} segment_end
 * @return {THREE.BufferGeometry}
 */
export function build_geometry_linear(path: Path, style: TubePathStyle, shape: number[], shape_normal: number[] | Float32Array, shape_transform: number[], segment_start: number, segment_end: number): THREE.BufferGeometry;
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