/**
 *
 * @param {number[]} result
 * @param {number} result_offset
 * @param {BinaryUint32BVH} bvh
 * @param {number} origin_x
 * @param {number} origin_y
 * @param {number} origin_z
 * @param {number} direction_x
 * @param {number} direction_y
 * @param {number} direction_z
 * @param {number} max_distance tMax for the ray, can set to Infinity if you don't care.
 * @returns {number}
 */
export function bvh32_query_user_data_ray(result: number[], result_offset: number, bvh: BinaryUint32BVH, origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number, max_distance: number): number;
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