/**
 * Figure out which side of a plane an Axis-Aligned Bounding Box lies, after applying transform matrix to it
 * 2,0,or -2; 2: above, -2 : below, 0 : intersects plane
 * @param {number} x0
 * @param {number} y0
 * @param {number} z0
 * @param {number} x1
 * @param {number} y1
 * @param {number} z1
 * @param {number} plane_normal_x
 * @param {number} plane_normal_y
 * @param {number} plane_normal_z
 * @param {number} plane_offset
 * @param {number[]|Float32Array} transform_matrix
 * @returns {number}
 */
export function aabb3_transformed_compute_plane_side(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, plane_normal_x: number, plane_normal_y: number, plane_normal_z: number, plane_offset: number, transform_matrix: number[] | Float32Array): number;
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