/**
 * Row-major ( OpenGL style) matrix multiplication
 * @param {Float32Array|number[]} out
 * @param {number} out_offset
 * @param {number} x
 * @param {number} y
 * @param {Float32Array|number[]} m3
 */
export function v2_matrix3_rm_multiply(out: Float32Array | number[], out_offset: number, x: number, y: number, m3: Float32Array | number[]): void;
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