/**
 * Depth-pass companion to ImpostorShaderV0. Use this as
 * ShadedGeometry.depth_material so the impostor casts a shadow whose
 * silhouette matches the visible card.
 */
export class ImpostorShaderDepthV0 extends RawShaderMaterial {
    constructor();
}
import { RawShaderMaterial } from "three";
//# sourceMappingURL=ImpostorShaderDepthV0.d.ts.map