/**
 * This function operates in 3D.
 * Write 8 frustum corners out into the output.
 * Assumes frustum is convex and has no parallel planes except those in the same axis.
 * @param {number[]|Float32Array} output where to write results to
 * @param {number} output_offset where to start writing results
 * @param {number[]|Float32Array} frustum defined as [plane_normal_x, plane_normal_y, plane_normal_z, plane_offset], planes should be in the following order [x0, x1, y0, y1, z0, z1]
 * @param {number} frustum_offset where to start reading from
 */
export function frustum_compute_corners(output: number[] | Float32Array, output_offset: number, frustum: number[] | Float32Array, frustum_offset: number): void;
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