/**
 * Spec-side helper: build the RigidBody + Collider pair the controller's
 * link() expects. Each test's makeWorld() can call this after
 * constructing the controller + transform, adding both components to
 * the entity builder before `.build(ecd)`.
 *
 * Capsule dimensions are loose — the prototype sizes them from
 * `cfg.body` but tests don't exercise the actual collision shape; what
 * matters for the controller's assert is that a RigidBody of the right
 * kind is present.
 *
 * @returns {{ rigidBody: RigidBody, collider: Collider }}
 */
export function buildTestPlayerBody(): {
    rigidBody: RigidBody;
    collider: Collider;
};
import { RigidBody } from "../../../physics/ecs/RigidBody.js";
import { Collider } from "../../../physics/ecs/Collider.js";
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