export class TooltipComponentSystem extends System<any, any, any, any, any> {
    /**
     *
     * @param {GraphicsEngine} graphics
     * @param {TooltipManager} tooltips
     * @param {PointerDevice} pointer
     * @param {Localization} localization
     */
    constructor({ graphics, tooltips, pointer, localization }: GraphicsEngine);
    dependencies: (typeof TooltipComponent)[];
    components_used: ResourceAccessSpecification<typeof Mesh>[];
    /**
     *
     * @type {GraphicsEngine}
     */
    graphics: GraphicsEngine;
    /**
     *
     * @type {TooltipManager}
     */
    tooltips: TooltipManager;
    /**
     *
     * @type {PointerDevice}
     */
    pointer: PointerDevice;
    /**
     *
     * @type {Localization}
     */
    localization: Localization;
    /**
     *
     * @type {number}
     */
    time_since_position_update: number;
    /**
     * Delay before tooltip appears, in seconds
     * @type {number}
     */
    display_delay: number;
    /**
     * Screen-space rectangle, used by the tooltip system as the anchor to point to
     * @type {Rectangle}
     */
    target: Rectangle;
    /**
     *
     * @type {VisualTip}
     */
    tip: VisualTip;
    /**
     *
     * @type {number}
     * @private
     */
    private __current_tip_entity;
    __clearTip(): void;
    __updateActiveBounds(): void;
    __updateTipTargetBounds(): void;
    /**
     *
     * @return {boolean}
     * @private
     */
    private __isOnRenderCanvas;
    __computeTooltipTarget(): number;
    startup(entityManager: any): Promise<void>;
    shutdown(entityManager: any): Promise<void>;
    update(timeDelta: any): void;
}
import { System } from "../System.js";
import { TooltipComponent } from "./TooltipComponent.js";
import Mesh from "../../graphics/ecs/mesh/Mesh.js";
import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
import Rectangle from "../../../core/geom/2d/Rectangle.js";
import { VisualTip } from "../../../view/tooltip/VisualTip.js";
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