/**
 * Tracks the boundary between confirmed and speculative frames.
 *
 * A frame is **confirmed** if its actions have been acknowledged by the
 * authoritative source (server, or remote peer in P2P) — meaning the frame
 * cannot be rewound away. A frame is **speculative** if it's been predicted
 * locally but not yet acked.
 *
 * Used for:
 *   - **Side-effect gating.** One-shot effects (sounds, particle bursts,
 *     scene transitions, brutalities) should only fire from confirmed frames;
 *     speculative frames may be rolled back, and re-firing the effect on
 *     replay produces the same audio/VFX glitch the MK X postmortem warned
 *     about.
 *   - **Garbage collection of action-log frames.** Frames at or below the
 *     confirmed boundary will not be rewound to, so their action records
 *     can be dropped from the ring once they fall out of the per-peer
 *     baseline window too.
 *
 * Implementation is intentionally trivial: a single monotonic counter.
 * Frames `<= confirmed_through` are confirmed; frames `> confirmed_through`
 * are speculative. There is no per-frame metadata.
 *
 * @author Alex Goldring
 * @copyright Company Named Limited (c) 2026
 */
export class SpeculationLog {
    /**
     * Advance the confirmed boundary. Monotonic: setting an older frame is a no-op.
     * @param {number} frame
     */
    mark_confirmed(frame: number): void;
    /**
     * @param {number} frame
     * @returns {boolean}
     */
    is_confirmed(frame: number): boolean;
    /**
     * @param {number} frame
     * @returns {boolean}
     */
    is_speculative(frame: number): boolean;
    /**
     * @returns {number} the most recent confirmed frame, or -1 if none
     */
    confirmed_through(): number;
    /**
     * Reset the log (e.g. on disconnect).
     */
    reset(): void;
    #private;
}
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