/**
 * Compute morton codes for each triangle
 * @param {number[]|Uint32Array} morton_codes output where the morton codes are to be written to, matching order in {@link index_array}
 * @param {number} tri_count
 * @param {number[]|Uint8Array|Uint16Array|Uint32Array} index_array
 * @param {number[]|Float32Array} position_array
 * @param {number} aabb_x0
 * @param {number} aabb_y0
 * @param {number} aabb_z0
 * @param {number} aabb_x1
 * @param {number} aabb_y1
 * @param {number} aabb_z1
 */
export function build_triangle_morton_codes(morton_codes: number[] | Uint32Array, tri_count: number, index_array: number[] | Uint8Array | Uint16Array | Uint32Array, position_array: number[] | Float32Array, aabb_x0: number, aabb_y0: number, aabb_z0: number, aabb_x1: number, aabb_y1: number, aabb_z1: number): void;
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