/**
 *
 * @param {number[]|ArrayLike<number>|Float32Array} output 7 component vector, [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z, tMax]
 * @param {number} output_offset
 * @param {number[]|ArrayLike<number>|Float32Array} input 7 component vector, [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z, tMax]
 * @param {number} input_offset
 * @param {number[]|ArrayLike<number>|Float32Array} m4 4x4 matrix
 * @returns {boolean} false if matrix transformation is impossible, such as when scale of the matrix is 0
 */
export function ray3_interval_array_apply_matrix4(output: number[] | ArrayLike<number> | Float32Array, output_offset: number, input: number[] | ArrayLike<number> | Float32Array, input_offset: number, m4: number[] | ArrayLike<number> | Float32Array): boolean;
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