/**
 *
 * @param {Vector2} result
 * @param {number} p0x
 * @param {number} p0y
 * @param {number} p1x
 * @param {number} p1y
 * @param {number} p2x
 * @param {number} p2y
 * @param {number} t
 */
export function spline_bezier2_2d(result: Vector2, p0x: number, p0y: number, p1x: number, p1y: number, p2x: number, p2y: number, t: number): void;
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