export const FP_SHADER_CHUNK_LOAD_METADATA: "\n#ifndef FP_SHADER_CHUNK_LOAD_METADATA\n    #define FP_SHADER_CHUNK_LOAD_METADATA\n\n    ivec3 v3_cluster_resolution = textureSize(fp_t_light_tiles, 0);\n    ivec3 v3_cluster_position = ivec3(  clip_v.x * float(v3_cluster_resolution.x), clip_v.y*float(v3_cluster_resolution.y),  (clip_v.z)*float(v3_cluster_resolution.z) );\n\n    uvec4 fp_cluster_metadata = texelFetch( fp_t_light_tiles, v3_cluster_position, 0 ).rgba;\n    \n#endif\n";
//# sourceMappingURL=FP_SHADER_CHUNK_LOAD_METADATA.d.ts.map