/**
 * Populates supplied topology with data from supplied indexed geometry (triangles)
 * @see https://github.com/blender/blender/blob/9cb061f4f0119e647173e7d354e1457e97632333/source/blender/blenkernel/intern/mesh_calc_edges.cc
 * @see https://github.com/blender/blender/blob/9cb061f4f0119e647173e7d354e1457e97632333/source/blender/io/stl/importer/stl_import_mesh.cc#L63
 * @param {BinaryTopology} out
 * @param {number[]|Uint32Array|Uint16Array|Uint8Array} indices
 * @param {number[]|Float32Array} vertex_positions
 * @param {number[]|Float32Array} [vertex_normals] Optional vertex normals. Can be skipped.
 */
export function bt_mesh_from_indexed_geometry(out: BinaryTopology, indices: number[] | Uint32Array | Uint16Array | Uint8Array, vertex_positions: number[] | Float32Array, vertex_normals?: number[] | Float32Array): void;
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