/**
 *
 * @param {number[]|ArrayLike<number>|Float32Array} output 6 component vector, [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]
 * @param {number} output_offset
 * @param {number[]|ArrayLike<number>|Float32Array} input 6 component vector, [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]
 * @param {number} input_offset
 * @param {number} distance
 */
export function ray3_shift_origin_along_direction(output: number[] | ArrayLike<number> | Float32Array, output_offset: number, input: number[] | ArrayLike<number> | Float32Array, input_offset: number, distance: number): void;
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