/**
 * Build from given scene geometry
 * @param {BinaryTopology} destination
 * @param {BinaryTopology} source Must be triangulated. Use {@link bt_mesh_triangulate} if needed.
 * @param {number} [agent_radius]
 * @param {number} [agent_height]
 * @param {number} [agent_max_step_height] agent can bridge vertical gaps in topology, such as stepping up a stair
 * @param {number} [agent_max_step_distance] agent can bridge lateral gaps in topology, such as stepping over a hole in the floor
 * @param {number} [agent_max_climb_angle] In radians, how steep of an angle can the agent go up by
 * @param {Vector3} [up] Defines world's "UP" direction, this is what the agent will respect for climbing constraint
 */
export function navmesh_build_topology({ destination, source, agent_radius, agent_height, agent_max_step_height, agent_max_step_distance, agent_max_climb_angle, up, }: BinaryTopology): void;
import { BinaryTopology } from "../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
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