export enum SGMeshEvents {

    /**
     * When asset is attached/loaded onto the Mesh component.
     * This is the time when the 3d data becomes renderable
     */
    AssetLoaded= '@ecd-component-SGMesh/asset-attached',
    /**
     * Required asset failed to load for whatever reason
     */
    AssetLoadFailed= '@ecd-component-SGMesh/asset-failed',
}
