export default processTexture;
/**
 *
 * @param {WebGLRenderer} renderer
 * @param {number} width
 * @param {number} height
 * @param {{vertexShader?:string,fragmentShader:string, uniforms?:Object, defines?:Object}} processShader
 * @param {Uint8Array|Uint8ClampedArray} [destination]
 * @return {{array: Uint8Array, renderer: WebGLRenderer}}
 */
declare function processTexture(renderer: WebGLRenderer, width: number, height: number, processShader: {
    vertexShader?: string;
    fragmentShader: string;
    uniforms?: any;
    defines?: any;
}, destination?: Uint8Array | Uint8ClampedArray): {
    array: Uint8Array;
    renderer: WebGLRenderer;
};
//# sourceMappingURL=ImageFilter.d.ts.map