/**
 *
 * Perform rotation on a normal vector using a 4x4 affine transform matrix.
 * Input is expected to be normalized.
 * Correctly handles non-uniform scaling.
 * Output is normalized.
 *
 * @param {number[]|Float32Array} output
 * @param {number} output_offset
 * @param {number} x
 * @param {number} y
 * @param {number} z
 * @param {number[]|Float32Array} m4
 */
export function v3_matrix4_rotate_normal(output: number[] | Float32Array, output_offset: number, x: number, y: number, z: number, m4: number[] | Float32Array): void;
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