/**
 * Compute vector dot product in 3d
 * @param {number} x0
 * @param {number} y0
 * @param {number} z0
 * @param {number} x1
 * @param {number} y1
 * @param {number} z1
 * @returns {number}
 */
export function v3_dot(x0, y0, z0, x1, y1, z1) {
    return (x0 * x1 + y0 * y1 + z0 * z1);
}
