/**
 * Given a face, gets the coordinates of its incenter (if a triangle) or centroid (if N-gon).
 * @param {number[]|Float32Array} output 3d vector
 * @param {number} output_offset where to write
 * @param {BinaryTopology} mesh
 * @param {number} face_id
 * @returns {boolean} true if computed, false if something went wrong
 */
export function bt_face_get_incenter(output: number[] | Float32Array, output_offset: number, mesh: BinaryTopology, face_id: number): boolean;
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