/**
 *
 * @param {number[]} result
 * @param {number} result_offset
 * @param {PathTracedScene} scene
 * @param {number[]|Vector3} position
 * @param {number} position_offset
 * @param {number} resolution
 * @param {number} max_depth
 * @param {number} [sub_sample_count]
 */
export function bake_octahedral_depth_map(result: number[], result_offset: number, scene: PathTracedScene, position: number[] | Vector3, position_offset: number, resolution: number, max_depth: number, sub_sample_count?: number): void;
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