/**
 * Based on GDC talk from Bungie on destiny, compressing quaternions for animation
 *
 * @author Alex Goldring
 * @copyright Company Named Limited (c) 2026
 *
 * @param {number[]} output
 * @param {number} output_offset
 * @param {number} value
 */
export function quat_decode_from_uint32(output: number[], output_offset: number, value: number): void;
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