export class MinimapTerrainGL extends MinimapWorldLayer {
    /**
     *
     * @param {AssetManager} assetManager
     */
    constructor({ assetManager }: AssetManager);
    object: Mesh<PlaneBufferGeometry, MeshBasicMaterial>;
    /**
     *
     * @type {ObservedValue<Terrain>}
     */
    terrain: any;
    /**
     *
     * @param {Terrain} terrain
     * @param {Terrain} oldTerrain
     * @private
     */
    private __setTerrain;
}
import { MinimapWorldLayer } from "./MinimapWorldLayer.js";
import { PlaneBufferGeometry } from "three";
import { MeshBasicMaterial } from "three";
import { Mesh } from "three";
//# sourceMappingURL=MinimapTerrainGL.d.ts.map