/**
 * Composes row-major transform matrix, row-major format is used in OpenGL
 *
 * @param {number[]|Float32Array} result
 * @param {number} tX translation X offset
 * @param {number} tY translation Y offset
 * @param {number} sX scale in X axis
 * @param {number} sY scale in Y axis
 * @param {number} cx center of rotation X
 * @param {number} cy center of rotation Y
 * @param {number} angle rotation angle
 */
export function m3_rm_compose_transform(result: number[] | Float32Array, tX: number, tY: number, sX: number, sY: number, cx: number, cy: number, angle: number): void;
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