/**
 * 1D
 * Cubic spline.
 * The result is [v0, m0, v1, m1] where X are values are M are tangents.
 * @param {Float32Array|number[]} result where to put results
 * @param {number} result_offset offset to start writing at in result array
 * @param {number} result_stride how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions
 * @param {number} p0
 * @param {number} p1
 * @param {number} p2
 * @param {number} p3
 * @see spline3_hermite_to_bezier
 */
export function spline3_bezier_to_hermite(result: Float32Array | number[], result_offset: number, result_stride: number, p0: number, p1: number, p2: number, p3: number): void;
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