/**
 * @readonly
 * @enum {number}
 */
export const ClockChannelType = {
    /**
     * Simulation clock is the one that the entire world is running on
     */
    Simulation: 0,
    /**
     * System clock is essentially real-time
     * Useful for things that need to run even when the world simulation is paused
     */
    System: 1
};
