/**
 *
 * @param {Vector3} out Result will be written here
 * @param {number} originX Ray origin
 * @param {number} originY Ray origin
 * @param {number} originZ Ray origin
 * @param {number} directionX Ray direction
 * @param {number} directionY Ray direction
 * @param {number} directionZ Ray direction
 * @param {number} normalX Plane normal
 * @param {number} normalY Plane normal
 * @param {number} normalZ Plane normal
 * @param {number} dist Plane distance
 * @returns {boolean} true if intersection is found, false otherwise
 */
export function plane3_compute_ray_intersection(out: Vector3, originX: number, originY: number, originZ: number, directionX: number, directionY: number, directionZ: number, normalX: number, normalY: number, normalZ: number, dist: number): boolean;
//# sourceMappingURL=plane3_compute_ray_intersection.d.ts.map