/**
 *
 * @param {number[]|vec3|Float32Array|Float64Array} result
 * @param {number[]|vec3|Float32Array|Float64Array|{0:number, 1:number, 2:number}} vA
 * @param {number[]|vec3|Float32Array|Float64Array|{0:number, 1:number, 2:number}} vB
 * @param {number[]|vec3|Float32Array|Float64Array|{0:number, 1:number, 2:number}} vC
 */
export function compute_triangle_normal(result: number[] | vec3 | Float32Array | Float64Array, vA: number[] | vec3 | Float32Array | Float64Array | {
    0: number;
    1: number;
    2: number;
}, vB: number[] | vec3 | Float32Array | Float64Array | {
    0: number;
    1: number;
    2: number;
}, vC: number[] | vec3 | Float32Array | Float64Array | {
    0: number;
    1: number;
    2: number;
}): void;
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