# Card Cluster Impostors

The system is fairly trivial in concept. It generates a specified number of *cards* (quads) along with textures to represent original mesh.

The idea for this system was inspired by Sean Feeley's talk at GDC 2019 "Interactive Wind and Vegetation in 'God of War'", where he briefly explained how impostors work in their engine.

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### References

1. [2003] "Billboard Clouds for Extreme Model Simplification" by Xavier Decoret, Fr ´ edo Durand, Franc ´ ¸ois X. Sillion, Julie Dorsey
2. [2005] "Extreme Model Simplification for Forest Rendering" by Anton L. Fuhrmann, Eike Umlauf and Stephan Mantler
3. [2005] "Tree Rendering with Billboard Clouds" by Ismael Garcia, Mateu Sbert, and László Szirmay-Kalos
4. [2009] "Implementation of an Improved Billboard Cloud Algorithm" by Christian Luksch
