declare const _default: "\n    {\n        vec4 textureColor = getTextureColorByTileObjectId(uStateTexture, uTextureWidth, uTextureHeight, vTileObjectId);\n        if (isHovered(textureColor)) {\n            float hoverFactor = clamp((uTime - uHoverStart) / HOVER_FADE_DURATION_MS, 0.0, 1.0);\n            outgoingLight = blendHoverOverlay(outgoingLight, hoverFactor);\n\n            float a = diffuseColor.a;\n            if (a < 0.4) {\n                diffuseColor.a = min(1.0, a + 0.15 * hoverFactor);\n            } else if (a > 0.88) {\n                diffuseColor.a = max(0.82, a - 0.1 * hoverFactor);\n            }\n        }\n    }\n";
export default _default;
