"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        if (typeof b !== "function" && b !== null)
            throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Bone = void 0;
var Mat4_1 = require("src/math/Mat4");
var thing_1 = require("src/render/thing");
/*
 * @Description  :
 * @Author       : 赵耀圣
 * @QQ           : 549184003
 * @Date         : 2021-03-22 17:41:30
 * @LastEditTime : 2021-03-23 16:19:09
 * @FilePath     : \cga.js\src\IKanimation\Bone.ts
 */
var Bone = /** @class */ (function (_super) {
    __extends(Bone, _super);
    function Bone() {
        var _this = _super.call(this) || this;
        _this.children = [];
        _this.contraints = [];
        _this.matrix = Mat4_1.Mat4.Identity;
        return _this;
    }
    return Bone;
}(thing_1.Thing));
exports.Bone = Bone;
