"use strict";
/*
 * @Description  :
 * @Author       : 赵耀圣
 * @QQ           : 549184003
 * @Date         : 2021-03-23 15:38:13
 * @LastEditTime : 2021-03-23 16:05:01
 * @FilePath     : \cga.js\src\IKanimation\constaint\hinge.ts
 */
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.HingeContraint = void 0;
var Vec3_1 = require("src/math/Vec3");
var constraint_1 = require("./constraint");
/**
 * @description :  铰链约束
 * @example     :
 */
var HingeContraint = /** @class */ (function (_super) {
    __extends(HingeContraint, _super);
    function HingeContraint() {
        var _this = _super.call(this) || this;
        _this.axis = Vec3_1.Vec3.UnitX;
        //旋转的最小角度
        _this.minAngle = -Infinity;
        //旋转的最大角度
        _this.maxAngle = +Infinity;
        return _this;
    }
    return HingeContraint;
}(constraint_1.TypedConstraint));
exports.HingeContraint = HingeContraint;
