// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Known Issues:
//
// * Patterns only support repeat.
// * Radial gradient are not implemented. The VML version of these look very
//   different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
//   width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
//   Quirks mode will draw the canvas using border-box. Either change your
//   doctype to HTML5
//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
//   or use Box Sizing Behavior from WebFX
//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Non uniform scaling does not correctly scale strokes.
// * Optimize. There is always room for speed improvements.
// AMD by kener.linfeng@gmail.com
module.exports = function (require) {
  // Only add this code if we do not already have a canvas implementation
  if (!document.createElement('canvas').getContext) {
    (function () {
      // alias some functions to make (compiled) code shorter
      var m = Math;
      var mr = m.round;
      var ms = m.sin;
      var mc = m.cos;
      var abs = m.abs;
      var sqrt = m.sqrt; // this is used for sub pixel precision

      var Z = 10;
      var Z2 = Z / 2;
      var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
      /**
       * This funtion is assigned to the <canvas> elements as element.getContext().
       * @this {HTMLElement}
       * @return {CanvasRenderingContext2D_}
       */

      function getContext() {
        return this.context_ || (this.context_ = new CanvasRenderingContext2D_(this));
      }

      var slice = Array.prototype.slice;
      /**
       * Binds a function to an object. The returned function will always use the
       * passed in {@code obj} as {@code this}.
       *
       * Example:
       *
       *   g = bind(f, obj, a, b)
       *   g(c, d) // will do f.call(obj, a, b, c, d)
       *
       * @param {Function} f The function to bind the object to
       * @param {Object} obj The object that should act as this when the function
       *     is called
       * @param {*} var_args Rest arguments that will be used as the initial
       *     arguments when the function is called
       * @return {Function} A new function that has bound this
       */

      function bind(f, obj, var_args) {
        var a = slice.call(arguments, 2);
        return function () {
          return f.apply(obj, a.concat(slice.call(arguments)));
        };
      }

      function encodeHtmlAttribute(s) {
        return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
      }

      function addNamespace(doc, prefix, urn) {
        if (!doc.namespaces[prefix]) {
          doc.namespaces.add(prefix, urn, '#default#VML');
        }
      }

      function addNamespacesAndStylesheet(doc) {
        addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
        addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office'); // Setup default CSS.  Only add one style sheet per document

        if (!doc.styleSheets['ex_canvas_']) {
          var ss = doc.createStyleSheet();
          ss.owningElement.id = 'ex_canvas_';
          ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + // default size is 300x150 in Gecko and Opera
          'text-align:left;width:300px;height:150px}';
        }
      } // Add namespaces and stylesheet at startup.


      addNamespacesAndStylesheet(document);
      var G_vmlCanvasManager_ = {
        init: function (opt_doc) {
          var doc = opt_doc || document; // Create a dummy element so that IE will allow canvas elements to be
          // recognized.

          doc.createElement('canvas');
          doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
        },
        init_: function (doc) {
          // find all canvas elements
          var els = doc.getElementsByTagName('canvas');

          for (var i = 0; i < els.length; i++) {
            this.initElement(els[i]);
          }
        },

        /**
         * Public initializes a canvas element so that it can be used as canvas
         * element from now on. This is called automatically before the page is
         * loaded but if you are creating elements using createElement you need to
         * make sure this is called on the element.
         * @param {HTMLElement} el The canvas element to initialize.
         * @return {HTMLElement} the element that was created.
         */
        initElement: function (el) {
          if (!el.getContext) {
            el.getContext = getContext; // Add namespaces and stylesheet to document of the element.

            addNamespacesAndStylesheet(el.ownerDocument); // Remove fallback content. There is no way to hide text nodes so we
            // just remove all childNodes. We could hide all elements and remove
            // text nodes but who really cares about the fallback content.

            el.innerHTML = ''; // do not use inline function because that will leak memory

            el.attachEvent('onpropertychange', onPropertyChange);
            el.attachEvent('onresize', onResize);
            var attrs = el.attributes;

            if (attrs.width && attrs.width.specified) {
              // TODO: use runtimeStyle and coordsize
              // el.getContext().setWidth_(attrs.width.nodeValue);
              el.style.width = attrs.width.nodeValue + 'px';
            } else {
              el.width = el.clientWidth;
            }

            if (attrs.height && attrs.height.specified) {
              // TODO: use runtimeStyle and coordsize
              // el.getContext().setHeight_(attrs.height.nodeValue);
              el.style.height = attrs.height.nodeValue + 'px';
            } else {
              el.height = el.clientHeight;
            } //el.getContext().setCoordsize_()

          }

          return el;
        }
      };

      function onPropertyChange(e) {
        var el = e.srcElement;

        switch (e.propertyName) {
          case 'width':
            el.getContext().clearRect();
            el.style.width = el.attributes.width.nodeValue + 'px'; // In IE8 this does not trigger onresize.

            el.firstChild.style.width = el.clientWidth + 'px';
            break;

          case 'height':
            el.getContext().clearRect();
            el.style.height = el.attributes.height.nodeValue + 'px';
            el.firstChild.style.height = el.clientHeight + 'px';
            break;
        }
      }

      function onResize(e) {
        var el = e.srcElement;

        if (el.firstChild) {
          el.firstChild.style.width = el.clientWidth + 'px';
          el.firstChild.style.height = el.clientHeight + 'px';
        }
      }

      G_vmlCanvasManager_.init(); // precompute "00" to "FF"

      var decToHex = [];

      for (var i = 0; i < 16; i++) {
        for (var j = 0; j < 16; j++) {
          decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
        }
      }

      function createMatrixIdentity() {
        return [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
      }

      function matrixMultiply(m1, m2) {
        var result = createMatrixIdentity();

        for (var x = 0; x < 3; x++) {
          for (var y = 0; y < 3; y++) {
            var sum = 0;

            for (var z = 0; z < 3; z++) {
              sum += m1[x][z] * m2[z][y];
            }

            result[x][y] = sum;
          }
        }

        return result;
      }

      function getCoords(ctx, aX, aY) {
        var m = ctx.m_;
        return {
          x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
          y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
        };
      }

      ;

      function getSkewedCoords(ctx, aX, aY) {
        var m = ctx.m_;
        return {
          x: Z * (aX * m[0][0] + aY * m[1][0]) - Z2,
          y: Z * (aX * m[0][1] + aY * m[1][1]) - Z2
        };
      }

      function copyState(o1, o2) {
        o2.fillStyle = o1.fillStyle;
        o2.lineCap = o1.lineCap;
        o2.lineJoin = o1.lineJoin;
        o2.lineWidth = o1.lineWidth;
        o2.miterLimit = o1.miterLimit;
        o2.shadowBlur = o1.shadowBlur;
        o2.shadowColor = o1.shadowColor;
        o2.shadowOffsetX = o1.shadowOffsetX;
        o2.shadowOffsetY = o1.shadowOffsetY;
        o2.strokeStyle = o1.strokeStyle;
        o2.globalAlpha = o1.globalAlpha;
        o2.font = o1.font;
        o2.textAlign = o1.textAlign;
        o2.textBaseline = o1.textBaseline;
        o2.scaleX_ = o1.scaleX_;
        o2.scaleY_ = o1.scaleY_;
        o2.x_ = o1.x_;
        o2.y_ = o1.y_;
        o2.lineScale_ = o1.lineScale_;
      }

      var colorData = {
        aliceblue: '#F0F8FF',
        antiquewhite: '#FAEBD7',
        aquamarine: '#7FFFD4',
        azure: '#F0FFFF',
        beige: '#F5F5DC',
        bisque: '#FFE4C4',
        black: '#000000',
        blanchedalmond: '#FFEBCD',
        blueviolet: '#8A2BE2',
        brown: '#A52A2A',
        burlywood: '#DEB887',
        cadetblue: '#5F9EA0',
        chartreuse: '#7FFF00',
        chocolate: '#D2691E',
        coral: '#FF7F50',
        cornflowerblue: '#6495ED',
        cornsilk: '#FFF8DC',
        crimson: '#DC143C',
        cyan: '#00FFFF',
        darkblue: '#00008B',
        darkcyan: '#008B8B',
        darkgoldenrod: '#B8860B',
        darkgray: '#A9A9A9',
        darkgreen: '#006400',
        darkgrey: '#A9A9A9',
        darkkhaki: '#BDB76B',
        darkmagenta: '#8B008B',
        darkolivegreen: '#556B2F',
        darkorange: '#FF8C00',
        darkorchid: '#9932CC',
        darkred: '#8B0000',
        darksalmon: '#E9967A',
        darkseagreen: '#8FBC8F',
        darkslateblue: '#483D8B',
        darkslategray: '#2F4F4F',
        darkslategrey: '#2F4F4F',
        darkturquoise: '#00CED1',
        darkviolet: '#9400D3',
        deeppink: '#FF1493',
        deepskyblue: '#00BFFF',
        dimgray: '#696969',
        dimgrey: '#696969',
        dodgerblue: '#1E90FF',
        firebrick: '#B22222',
        floralwhite: '#FFFAF0',
        forestgreen: '#228B22',
        gainsboro: '#DCDCDC',
        ghostwhite: '#F8F8FF',
        gold: '#FFD700',
        goldenrod: '#DAA520',
        grey: '#808080',
        greenyellow: '#ADFF2F',
        honeydew: '#F0FFF0',
        hotpink: '#FF69B4',
        indianred: '#CD5C5C',
        indigo: '#4B0082',
        ivory: '#FFFFF0',
        khaki: '#F0E68C',
        lavender: '#E6E6FA',
        lavenderblush: '#FFF0F5',
        lawngreen: '#7CFC00',
        lemonchiffon: '#FFFACD',
        lightblue: '#ADD8E6',
        lightcoral: '#F08080',
        lightcyan: '#E0FFFF',
        lightgoldenrodyellow: '#FAFAD2',
        lightgreen: '#90EE90',
        lightgrey: '#D3D3D3',
        lightpink: '#FFB6C1',
        lightsalmon: '#FFA07A',
        lightseagreen: '#20B2AA',
        lightskyblue: '#87CEFA',
        lightslategray: '#778899',
        lightslategrey: '#778899',
        lightsteelblue: '#B0C4DE',
        lightyellow: '#FFFFE0',
        limegreen: '#32CD32',
        linen: '#FAF0E6',
        magenta: '#FF00FF',
        mediumaquamarine: '#66CDAA',
        mediumblue: '#0000CD',
        mediumorchid: '#BA55D3',
        mediumpurple: '#9370DB',
        mediumseagreen: '#3CB371',
        mediumslateblue: '#7B68EE',
        mediumspringgreen: '#00FA9A',
        mediumturquoise: '#48D1CC',
        mediumvioletred: '#C71585',
        midnightblue: '#191970',
        mintcream: '#F5FFFA',
        mistyrose: '#FFE4E1',
        moccasin: '#FFE4B5',
        navajowhite: '#FFDEAD',
        oldlace: '#FDF5E6',
        olivedrab: '#6B8E23',
        orange: '#FFA500',
        orangered: '#FF4500',
        orchid: '#DA70D6',
        palegoldenrod: '#EEE8AA',
        palegreen: '#98FB98',
        paleturquoise: '#AFEEEE',
        palevioletred: '#DB7093',
        papayawhip: '#FFEFD5',
        peachpuff: '#FFDAB9',
        peru: '#CD853F',
        pink: '#FFC0CB',
        plum: '#DDA0DD',
        powderblue: '#B0E0E6',
        rosybrown: '#BC8F8F',
        royalblue: '#4169E1',
        saddlebrown: '#8B4513',
        salmon: '#FA8072',
        sandybrown: '#F4A460',
        seagreen: '#2E8B57',
        seashell: '#FFF5EE',
        sienna: '#A0522D',
        skyblue: '#87CEEB',
        slateblue: '#6A5ACD',
        slategray: '#708090',
        slategrey: '#708090',
        snow: '#FFFAFA',
        springgreen: '#00FF7F',
        steelblue: '#4682B4',
        tan: '#D2B48C',
        thistle: '#D8BFD8',
        tomato: '#FF6347',
        turquoise: '#40E0D0',
        violet: '#EE82EE',
        wheat: '#F5DEB3',
        whitesmoke: '#F5F5F5',
        yellowgreen: '#9ACD32'
      };

      function getRgbHslContent(styleString) {
        var start = styleString.indexOf('(', 3);
        var end = styleString.indexOf(')', start + 1);
        var parts = styleString.substring(start + 1, end).split(','); // add alpha if needed

        if (parts.length != 4 || styleString.charAt(3) != 'a') {
          parts[3] = 1;
        }

        return parts;
      }

      function percent(s) {
        return parseFloat(s) / 100;
      }

      function clamp(v, min, max) {
        return Math.min(max, Math.max(min, v));
      }

      function hslToRgb(parts) {
        var r, g, b, h, s, l;
        h = parseFloat(parts[0]) / 360 % 360;
        if (h < 0) h++;
        s = clamp(percent(parts[1]), 0, 1);
        l = clamp(percent(parts[2]), 0, 1);

        if (s == 0) {
          r = g = b = l; // achromatic
        } else {
          var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
          var p = 2 * l - q;
          r = hueToRgb(p, q, h + 1 / 3);
          g = hueToRgb(p, q, h);
          b = hueToRgb(p, q, h - 1 / 3);
        }

        return '#' + decToHex[Math.floor(r * 255)] + decToHex[Math.floor(g * 255)] + decToHex[Math.floor(b * 255)];
      }

      function hueToRgb(m1, m2, h) {
        if (h < 0) h++;
        if (h > 1) h--;
        if (6 * h < 1) return m1 + (m2 - m1) * 6 * h;else if (2 * h < 1) return m2;else if (3 * h < 2) return m1 + (m2 - m1) * (2 / 3 - h) * 6;else return m1;
      }

      var processStyleCache = {};

      function processStyle(styleString) {
        if (styleString in processStyleCache) {
          return processStyleCache[styleString];
        }

        var str,
            alpha = 1;
        styleString = String(styleString);

        if (styleString.charAt(0) == '#') {
          str = styleString;
        } else if (/^rgb/.test(styleString)) {
          var parts = getRgbHslContent(styleString);
          var str = '#',
              n;

          for (var i = 0; i < 3; i++) {
            if (parts[i].indexOf('%') != -1) {
              n = Math.floor(percent(parts[i]) * 255);
            } else {
              n = +parts[i];
            }

            str += decToHex[clamp(n, 0, 255)];
          }

          alpha = +parts[3];
        } else if (/^hsl/.test(styleString)) {
          var parts = getRgbHslContent(styleString);
          str = hslToRgb(parts);
          alpha = parts[3];
        } else {
          str = colorData[styleString] || styleString;
        }

        return processStyleCache[styleString] = {
          color: str,
          alpha: alpha
        };
      }

      var DEFAULT_STYLE = {
        style: 'normal',
        variant: 'normal',
        weight: 'normal',
        size: 12,
        //10
        family: '微软雅黑' //'sans-serif'

      }; // Internal text style cache

      var fontStyleCache = {};

      function processFontStyle(styleString) {
        if (fontStyleCache[styleString]) {
          return fontStyleCache[styleString];
        }

        var el = document.createElement('div');
        var style = el.style;
        var fontFamily;

        try {
          style.font = styleString;
          fontFamily = style.fontFamily.split(',')[0];
        } catch (ex) {// Ignore failures to set to invalid font.
        }

        return fontStyleCache[styleString] = {
          style: style.fontStyle || DEFAULT_STYLE.style,
          variant: style.fontVariant || DEFAULT_STYLE.variant,
          weight: style.fontWeight || DEFAULT_STYLE.weight,
          size: style.fontSize || DEFAULT_STYLE.size,
          family: fontFamily || DEFAULT_STYLE.family
        };
      }

      function getComputedStyle(style, element) {
        var computedStyle = {};

        for (var p in style) {
          computedStyle[p] = style[p];
        } // Compute the size


        var canvasFontSize = parseFloat(element.currentStyle.fontSize),
            fontSize = parseFloat(style.size);

        if (typeof style.size == 'number') {
          computedStyle.size = style.size;
        } else if (style.size.indexOf('px') != -1) {
          computedStyle.size = fontSize;
        } else if (style.size.indexOf('em') != -1) {
          computedStyle.size = canvasFontSize * fontSize;
        } else if (style.size.indexOf('%') != -1) {
          computedStyle.size = canvasFontSize / 100 * fontSize;
        } else if (style.size.indexOf('pt') != -1) {
          computedStyle.size = fontSize / .75;
        } else {
          computedStyle.size = canvasFontSize;
        } // Different scaling between normal text and VML text. This was found using
        // trial and error to get the same size as non VML text.
        //computedStyle.size *= 0.981;


        return computedStyle;
      }

      function buildStyle(style) {
        return style.style + ' ' + style.variant + ' ' + style.weight + ' ' + style.size + "px '" + style.family + "'";
      }

      var lineCapMap = {
        'butt': 'flat',
        'round': 'round'
      };

      function processLineCap(lineCap) {
        return lineCapMap[lineCap] || 'square';
      }
      /**
       * This class implements CanvasRenderingContext2D interface as described by
       * the WHATWG.
       * @param {HTMLElement} canvasElement The element that the 2D context should
       * be associated with
       */


      function CanvasRenderingContext2D_(canvasElement) {
        this.m_ = createMatrixIdentity();
        this.mStack_ = [];
        this.aStack_ = [];
        this.currentPath_ = []; // Canvas context properties

        this.strokeStyle = '#000';
        this.fillStyle = '#000';
        this.lineWidth = 1;
        this.lineJoin = 'miter';
        this.lineCap = 'butt';
        this.miterLimit = Z * 1;
        this.globalAlpha = 1; // this.font = '10px sans-serif';

        this.font = '12px 微软雅黑'; // 决定还是改这吧，影响代价最小

        this.textAlign = 'left';
        this.textBaseline = 'alphabetic';
        this.canvas = canvasElement;
        var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' + canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
        var el = canvasElement.ownerDocument.createElement('div');
        el.style.cssText = cssText;
        canvasElement.appendChild(el);
        var overlayEl = el.cloneNode(false); // Use a non transparent background.

        overlayEl.style.backgroundColor = '#fff'; //red, I don't know why, it work! 

        overlayEl.style.filter = 'alpha(opacity=0)';
        canvasElement.appendChild(overlayEl);
        this.element_ = el;
        this.scaleX_ = 1;
        this.scaleY_ = 1;
        this.x_ = 0;
        this.y_ = 0;
        this.lineScale_ = 1;
        this.html_ = '';
      }

      var contextPrototype = CanvasRenderingContext2D_.prototype;

      contextPrototype.clearRect = function () {
        if (this.textMeasureEl_) {
          this.textMeasureEl_.removeNode(true);
          this.textMeasureEl_ = null;
        }

        this.element_.innerHTML = '';
      };

      contextPrototype.flush = function () {
        this.element_.insertAdjacentHTML('beforeEnd', this.html_);
        this.html_ = '';
      };

      contextPrototype.beginPath = function () {
        // TODO: Branch current matrix so that save/restore has no effect
        //       as per safari docs.
        this.currentPath_ = [];
      };

      contextPrototype.moveTo = function (aX, aY) {
        var p = getSkewedCoords(this, aX, aY);
        p.type = 'moveTo';
        this.currentPath_.push(p);
        this.currentX_ = p.x;
        this.currentY_ = p.y;
      };

      contextPrototype.lineTo = function (aX, aY) {
        var p = getSkewedCoords(this, aX, aY);
        p.type = 'lineTo';
        this.currentPath_.push(p);
        this.currentX_ = p.x;
        this.currentY_ = p.y;
      };

      contextPrototype.bezierCurveTo = function (aCP1x, aCP1y, aCP2x, aCP2y, aX, aY) {
        var p = getSkewedCoords(this, aX, aY);
        var cp1 = getSkewedCoords(this, aCP1x, aCP1y);
        var cp2 = getSkewedCoords(this, aCP2x, aCP2y);
        bezierCurveTo(this, cp1, cp2, p);
      }; // Helper function that takes the already fixed cordinates.


      function bezierCurveTo(self, cp1, cp2, p) {
        self.currentPath_.push({
          type: 'bezierCurveTo',
          cp1x: cp1.x,
          cp1y: cp1.y,
          cp2x: cp2.x,
          cp2y: cp2.y,
          x: p.x,
          y: p.y
        });
        self.currentX_ = p.x;
        self.currentY_ = p.y;
      }

      contextPrototype.quadraticCurveTo = function (aCPx, aCPy, aX, aY) {
        // the following is lifted almost directly from
        // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
        var cp = getSkewedCoords(this, aCPx, aCPy);
        var p = getSkewedCoords(this, aX, aY);
        var cp1 = {
          x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
          y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
        };
        var cp2 = {
          x: cp1.x + (p.x - this.currentX_) / 3.0,
          y: cp1.y + (p.y - this.currentY_) / 3.0
        };
        bezierCurveTo(this, cp1, cp2, p);
      };

      contextPrototype.arc = function (aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) {
        aRadius *= Z;
        var arcType = aClockwise ? 'at' : 'wa';
        var xStart = aX + mc(aStartAngle) * aRadius - Z2;
        var yStart = aY + ms(aStartAngle) * aRadius - Z2;
        var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
        var yEnd = aY + ms(aEndAngle) * aRadius - Z2; // IE won't render arches drawn counter clockwise if xStart == xEnd.

        if (xStart == xEnd && !aClockwise) {
          xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
          // that can be represented in binary
        }

        var p = getSkewedCoords(this, aX, aY);
        var pStart = getSkewedCoords(this, xStart, yStart);
        var pEnd = getSkewedCoords(this, xEnd, yEnd);
        this.currentPath_.push({
          type: arcType,
          x: p.x,
          y: p.y,
          radius: aRadius,
          xStart: pStart.x,
          yStart: pStart.y,
          xEnd: pEnd.x,
          yEnd: pEnd.y
        });
      };

      contextPrototype.rect = function (aX, aY, aWidth, aHeight) {
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
      };

      contextPrototype.strokeRect = function (aX, aY, aWidth, aHeight) {
        var oldPath = this.currentPath_;
        this.beginPath();
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
        this.stroke();
        this.currentPath_ = oldPath;
      };

      contextPrototype.fillRect = function (aX, aY, aWidth, aHeight) {
        var oldPath = this.currentPath_;
        this.beginPath();
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
        this.fill();
        this.currentPath_ = oldPath;
      };

      contextPrototype.createLinearGradient = function (aX0, aY0, aX1, aY1) {
        var gradient = new CanvasGradient_('gradient');
        gradient.x0_ = aX0;
        gradient.y0_ = aY0;
        gradient.x1_ = aX1;
        gradient.y1_ = aY1;
        return gradient;
      };

      contextPrototype.createRadialGradient = function (aX0, aY0, aR0, aX1, aY1, aR1) {
        var gradient = new CanvasGradient_('gradientradial');
        gradient.x0_ = aX0;
        gradient.y0_ = aY0;
        gradient.r0_ = aR0;
        gradient.x1_ = aX1;
        gradient.y1_ = aY1;
        gradient.r1_ = aR1;
        return gradient;
      };

      contextPrototype.drawImage = function (image, var_args) {
        var dx, dy, dw, dh, sx, sy, sw, sh; // to find the original width we overide the width and height

        var oldRuntimeWidth = image.runtimeStyle.width;
        var oldRuntimeHeight = image.runtimeStyle.height;
        image.runtimeStyle.width = 'auto';
        image.runtimeStyle.height = 'auto'; // get the original size

        var w = image.width;
        var h = image.height;
        var m_ = this.m_; // and remove overides

        image.runtimeStyle.width = oldRuntimeWidth;
        image.runtimeStyle.height = oldRuntimeHeight;

        if (arguments.length == 3) {
          dx = arguments[1];
          dy = arguments[2];
          sx = sy = 0;
          sw = dw = w;
          sh = dh = h;
        } else if (arguments.length == 5) {
          dx = arguments[1];
          dy = arguments[2];
          dw = arguments[3];
          dh = arguments[4];
          sx = sy = 0;
          sw = w;
          sh = h;
        } else if (arguments.length == 9) {
          sx = arguments[1];
          sy = arguments[2];
          sw = arguments[3];
          sh = arguments[4];
          dx = arguments[5];
          dy = arguments[6];
          dw = arguments[7];
          dh = arguments[8];
        } else {
          throw Error('Invalid number of arguments');
        }

        var w2 = sw / 2;
        var h2 = sh / 2;
        var vmlStr = [];
        var W = 10;
        var H = 10;
        var skewed = m_[1] || m_[2];
        var cropped = sx || sy;
        var scaleX = this.scaleX_;
        var scaleY = this.scaleY_;
        var x = this.x_ + dx * scaleX;
        var y = this.y_ + dy * scaleY; // If filters are necessary (rotation exists), create them
        // filters are bog-slow, so only create them if abbsolutely necessary
        // The following check doesn't account for skews (which don't exist
        // in the canvas spec (yet) anyway.

        if (!skewed || !cropped) {
          vmlStr.push('<img src="', image.src, '"', 'style="position:absolute;left:', x, 'px;top:', y, 'px;');
          vmlStr.push('width:', scaleX * dw / sw * w, 'px;height:', scaleY * dh / sh * h, 'px;');

          if (this.globalAlpha < 1) {
            vmlStr.push('filter:alpha(opacity=', mr(this.globalAlpha * 100) + ')');
          }

          vmlStr.push('" />');
        } else if (skewed) {
          // For some reason that I've now forgotten, using divs didn't work
          vmlStr.push(' <g_vml_:group', ' coordsize="', Z * W, ',', Z * H, '"', ' coordorigin="0,0"', ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
          var d = getCoords(this, dx, dy);
          var filter = []; // Note the 12/21 reversal

          filter.push('M11=', this.m_[0][0] / scaleX, ',', 'M12=', this.m_[1][0] / scaleY, ',', 'M21=', this.m_[0][1] / scaleX, ',', 'M22=', this.m_[1][1] / scaleY, ',', 'Dx=', mr(d.x / Z), ',', 'Dy=', mr(d.y / Z), ''); // Bounding box calculation (need to minimize displayed area so that
          // filters don't waste time on unused pixels.

          var max = d;
          var c2 = getCoords(this, dx + dw, dy);
          var c3 = getCoords(this, dx, dy + dh);
          var c4 = getCoords(this, dx + dw, dy + dh);
          max.x = m.max(max.x, c2.x, c3.x, c4.x);
          max.y = m.max(max.y, c2.y, c3.y, c4.y);
          vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', filter.join(''), ", SizingMethod='clip');>");

          if (cropped) {
            vmlStr.push('<div style="overflow: hidden; width:', Math.ceil((dw + sx * dw / sw) * scaleX), 'px;', ' height:', Math.ceil((dh + sy * dh / sh) * scaleY), 'px;', ' filter:progid:DxImageTransform.Microsoft.Matrix(Dx=', -sx * dw / sw * scaleX, ',Dy=', -sy * dh / sh * scaleY, ');">');
          }

          vmlStr.push('<img src="', image.src, '"', 'style="position:absolute;');
          vmlStr.push('width:', scaleX * dw / sw * w, 'px;height:', scaleY * dh / sh * h, 'px;');

          if (this.globalAlpha < 1) {
            vmlStr.push('filter:alpha(opacity=', mr(this.globalAlpha * 100) + ')');
          }

          vmlStr.push('" />');

          if (cropped) {
            vmlStr.push('</div>');
          }

          vmlStr.push('</g_vml_:group>');
        } else {
          // Apply scales to width and height
          vmlStr.push('<div style="overflow: hidden; width:', Math.ceil((dw + sx * dw / sw) * scaleX), 'px;', ' height:', Math.ceil((dh + sy * dh / sh) * scaleY), 'px;', 'position:absolute;left:', x, 'px;', 'top:', y, 'px;', ' filter:progid:DxImageTransform.Microsoft.Matrix(Dx=', -sx * dw / sw * scaleX, ',Dy=', -sy * dh / sh * scaleY, ');">');
          vmlStr.push('<img src="', image.src, '"', 'style="position:absolute;');
          vmlStr.push('width:', scaleX * dw / sw * w, 'px;height:', scaleY * dh / sh * h, 'px;');

          if (this.globalAlpha < 1) {
            vmlStr.push('filter:alpha(opacity=', mr(this.globalAlpha * 100) + ')');
          }

          vmlStr.push('" /></div>');
        }

        this.html_ += vmlStr.join('');
      };

      contextPrototype.stroke = function (aFill) {
        var lineStr = [];
        var lineOpen = false;
        var W = 10;
        var H = 10;
        var x_ = this.x_;
        var y_ = this.y_;
        lineStr.push('<g_vml_:shape', ' filled="', !!aFill, '"', ' style="position:absolute;width:', W, 'px;height:', H, 'px;', 'left:', x_, 'px;top:', y_, 'px;"', ' coordorigin="0,0"', ' coordsize="', Z * W, ',', Z * H, '"', ' stroked="', !aFill, '"', ' path="');
        var newSeq = false;
        var min = {
          x: null,
          y: null
        };
        var max = {
          x: null,
          y: null
        };

        for (var i = 0; i < this.currentPath_.length; i++) {
          var p = this.currentPath_[i];
          var c;

          switch (p.type) {
            case 'moveTo':
              c = p;
              lineStr.push(' m ', mr(p.x), ',', mr(p.y));
              break;

            case 'lineTo':
              lineStr.push(' l ', mr(p.x), ',', mr(p.y));
              break;

            case 'close':
              lineStr.push(' x ');
              p = null;
              break;

            case 'bezierCurveTo':
              lineStr.push(' c ', mr(p.cp1x), ',', mr(p.cp1y), ',', mr(p.cp2x), ',', mr(p.cp2y), ',', mr(p.x), ',', mr(p.y));
              break;

            case 'at':
            case 'wa':
              lineStr.push(' ', p.type, ' ', mr(p.x - this.scaleX_ * p.radius), ',', mr(p.y - this.scaleY_ * p.radius), ' ', mr(p.x + this.scaleX_ * p.radius), ',', mr(p.y + this.scaleY_ * p.radius), ' ', mr(p.xStart), ',', mr(p.yStart), ' ', mr(p.xEnd), ',', mr(p.yEnd));
              break;
          } // TODO: Following is broken for curves due to
          //       move to proper paths.
          // Figure out dimensions so we can do gradient fills
          // properly


          if (p) {
            if (min.x == null || p.x < min.x) {
              min.x = p.x;
            }

            if (max.x == null || p.x > max.x) {
              max.x = p.x;
            }

            if (min.y == null || p.y < min.y) {
              min.y = p.y;
            }

            if (max.y == null || p.y > max.y) {
              max.y = p.y;
            }
          }
        }

        lineStr.push(' ">');

        if (!aFill) {
          appendStroke(this, lineStr);
        } else {
          appendFill(this, lineStr, min, max);
        }

        lineStr.push('</g_vml_:shape>');
        this.html_ += lineStr.join('');
      };

      function appendStroke(ctx, lineStr) {
        var a = processStyle(ctx.strokeStyle);
        var color = a.color;
        var opacity = a.alpha * ctx.globalAlpha;
        var lineWidth = ctx.lineScale_ * ctx.lineWidth; // VML cannot correctly render a line if the width is less than 1px.
        // In that case, we dilute the color to make the line look thinner.

        if (lineWidth < 1) {
          opacity *= lineWidth;
        }

        lineStr.push('<g_vml_:stroke', ' opacity="', opacity, '"', ' joinstyle="', ctx.lineJoin, '"', ' miterlimit="', ctx.miterLimit, '"', ' endcap="', processLineCap(ctx.lineCap), '"', ' weight="', lineWidth, 'px"', ' color="', color, '" />');
      }

      function appendFill(ctx, lineStr, min, max) {
        var fillStyle = ctx.fillStyle;
        var arcScaleX = ctx.scaleX_;
        var arcScaleY = ctx.scaleY_;
        var width = max.x - min.x;
        var height = max.y - min.y;

        if (fillStyle instanceof CanvasGradient_) {
          // TODO: Gradients transformed with the transformation matrix.
          var angle = 0;
          var focus = {
            x: 0,
            y: 0
          }; // additional offset

          var shift = 0; // scale factor for offset

          var expansion = 1;

          if (fillStyle.type_ == 'gradient') {
            var x0 = fillStyle.x0_ / arcScaleX;
            var y0 = fillStyle.y0_ / arcScaleY;
            var x1 = fillStyle.x1_ / arcScaleX;
            var y1 = fillStyle.y1_ / arcScaleY;
            var p0 = getCoords(ctx, x0, y0);
            var p1 = getCoords(ctx, x1, y1);
            var dx = p1.x - p0.x;
            var dy = p1.y - p0.y;
            angle = Math.atan2(dx, dy) * 180 / Math.PI; // The angle should be a non-negative number.

            if (angle < 0) {
              angle += 360;
            } // Very small angles produce an unexpected result because they are
            // converted to a scientific notation string.


            if (angle < 1e-6) {
              angle = 0;
            }
          } else {
            var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
            focus = {
              x: (p0.x - min.x) / width,
              y: (p0.y - min.y) / height
            };
            width /= arcScaleX * Z;
            height /= arcScaleY * Z;
            var dimension = m.max(width, height);
            shift = 2 * fillStyle.r0_ / dimension;
            expansion = 2 * fillStyle.r1_ / dimension - shift;
          } // We need to sort the color stops in ascending order by offset,
          // otherwise IE won't interpret it correctly.


          var stops = fillStyle.colors_;
          stops.sort(function (cs1, cs2) {
            return cs1.offset - cs2.offset;
          });
          var length = stops.length;
          var color1 = stops[0].color;
          var color2 = stops[length - 1].color;
          var opacity1 = stops[0].alpha * ctx.globalAlpha;
          var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
          var colors = [];

          for (var i = 0; i < length; i++) {
            var stop = stops[i];
            colors.push(stop.offset * expansion + shift + ' ' + stop.color);
          } // When colors attribute is used, the meanings of opacity and o:opacity2
          // are reversed.


          lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', ' method="none" focus="100%"', ' color="', color1, '"', ' color2="', color2, '"', ' colors="', colors.join(','), '"', ' opacity="', opacity2, '"', ' g_o_:opacity2="', opacity1, '"', ' angle="', angle, '"', ' focusposition="', focus.x, ',', focus.y, '" />');
        } else if (fillStyle instanceof CanvasPattern_) {
          if (width && height) {
            var deltaLeft = -min.x;
            var deltaTop = -min.y;
            lineStr.push('<g_vml_:fill', ' position="', deltaLeft / width * arcScaleX * arcScaleX, ',', deltaTop / height * arcScaleY * arcScaleY, '"', ' type="tile"', // TODO: Figure out the correct size to fit the scale.
            //' size="', w, 'px ', h, 'px"',
            ' src="', fillStyle.src_, '" />');
          }
        } else {
          var a = processStyle(ctx.fillStyle);
          var color = a.color;
          var opacity = a.alpha * ctx.globalAlpha;
          lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
        }
      }

      contextPrototype.fill = function () {
        this.stroke(true);
      };

      contextPrototype.closePath = function () {
        this.currentPath_.push({
          type: 'close'
        });
      };

      contextPrototype.save = function () {
        var o = {};
        copyState(this, o);
        this.aStack_.push(o);
        this.mStack_.push(this.m_);
        this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
      };

      contextPrototype.restore = function () {
        if (this.aStack_.length) {
          copyState(this.aStack_.pop(), this);
          this.m_ = this.mStack_.pop();
        }
      };

      function matrixIsFinite(m) {
        return isFinite(m[0][0]) && isFinite(m[0][1]) && isFinite(m[1][0]) && isFinite(m[1][1]) && isFinite(m[2][0]) && isFinite(m[2][1]);
      }

      function setM(ctx, m, updateLineScale) {
        if (!matrixIsFinite(m)) {
          return;
        }

        ctx.m_ = m;
        ctx.scaleX_ = Math.sqrt(m[0][0] * m[0][0] + m[0][1] * m[0][1]);
        ctx.scaleY_ = Math.sqrt(m[1][0] * m[1][0] + m[1][1] * m[1][1]);
        ctx.x_ = m[2][0];
        ctx.y_ = m[2][1];

        if (updateLineScale) {
          // Get the line scale.
          // Determinant of this.m_ means how much the area is enlarged by the
          // transformation. So its square root can be used as a scale factor
          // for width.
          var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
          ctx.lineScale_ = sqrt(abs(det));
        }
      }

      contextPrototype.translate = function (aX, aY) {
        var m1 = [[1, 0, 0], [0, 1, 0], [aX, aY, 1]];
        setM(this, matrixMultiply(m1, this.m_), false);
      };

      contextPrototype.rotate = function (aRot) {
        var c = mc(aRot);
        var s = ms(aRot);
        var m1 = [[c, s, 0], [-s, c, 0], [0, 0, 1]];
        setM(this, matrixMultiply(m1, this.m_), false);
      };

      contextPrototype.scale = function (aX, aY) {
        var m1 = [[aX, 0, 0], [0, aY, 0], [0, 0, 1]];
        setM(this, matrixMultiply(m1, this.m_), true);
      };

      contextPrototype.transform = function (m11, m12, m21, m22, dx, dy) {
        var m1 = [[m11, m12, 0], [m21, m22, 0], [dx, dy, 1]];
        setM(this, matrixMultiply(m1, this.m_), true);
      };

      contextPrototype.setTransform = function (m11, m12, m21, m22, dx, dy) {
        var m = [[m11, m12, 0], [m21, m22, 0], [dx, dy, 1]];
        setM(this, m, true);
      };
      /**
       * The text drawing function.
       * The maxWidth argument isn't taken in account, since no browser supports
       * it yet.
       */


      contextPrototype.drawText_ = function (text, x, y, maxWidth, stroke) {
        var m = this.m_,
            delta = 1000,
            left = 0,
            right = delta,
            offset = {
          x: 0,
          y: 0
        },
            lineStr = [];
        var fontStyle = getComputedStyle(processFontStyle(this.font), this.element_);
        var fontStyleString = buildStyle(fontStyle);
        var elementStyle = this.element_.currentStyle;
        var textAlign = this.textAlign.toLowerCase();

        switch (textAlign) {
          case 'left':
          case 'center':
          case 'right':
            break;

          case 'end':
            textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
            break;

          case 'start':
            textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
            break;

          default:
            textAlign = 'left';
        } // 1.75 is an arbitrary number, as there is no info about the text baseline


        switch (this.textBaseline) {
          case 'hanging':
          case 'top':
            offset.y = fontStyle.size / 1.75;
            break;

          case 'middle':
            break;

          default:
          case null:
          case 'alphabetic':
          case 'ideographic':
          case 'bottom':
            offset.y = -fontStyle.size / 2.25;
            break;
        }

        switch (textAlign) {
          case 'right':
            left = delta;
            right = 0.05;
            break;

          case 'center':
            left = right = delta / 2;
            break;
        }

        var d = getCoords(this, x + offset.x, y + offset.y);
        lineStr.push('<g_vml_:line from="', -left, ' 0" to="', right, ' 0.05" ', ' coordsize="100 100" coordorigin="0 0"', ' filled="', !stroke, '" stroked="', !!stroke, '" style="position:absolute;width:1px;height:1px;">');

        if (stroke) {
          appendStroke(this, lineStr);
        } else {
          // TODO: Fix the min and max params.
          appendFill(this, lineStr, {
            x: -left,
            y: 0
          }, {
            x: right,
            y: fontStyle.size
          });
        }

        var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' + m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
        var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
        lineStr.push('<g_vml_:skew on="t" matrix="', skewM, '" ', ' offset="', skewOffset, '" origin="', left, ' 0" />', '<g_vml_:path textpathok="true" />', '<g_vml_:textpath on="true" string="', encodeHtmlAttribute(text), '" style="v-text-align:', textAlign, ';font:', encodeHtmlAttribute(fontStyleString), '" /></g_vml_:line>');
        this.html_ += lineStr.join('');
      };

      contextPrototype.fillText = function (text, x, y, maxWidth) {
        this.drawText_(text, x, y, maxWidth, false);
      };

      contextPrototype.strokeText = function (text, x, y, maxWidth) {
        this.drawText_(text, x, y, maxWidth, true);
      };

      contextPrototype.measureText = function (text) {
        if (!this.textMeasureEl_) {
          var s = '<span style="position:absolute;' + 'top:-20000px;left:0;padding:0;margin:0;border:none;' + 'white-space:pre;"></span>';
          this.element_.insertAdjacentHTML('beforeEnd', s);
          this.textMeasureEl_ = this.element_.lastChild;
        }

        var doc = this.element_.ownerDocument;
        this.textMeasureEl_.innerHTML = '';
        this.textMeasureEl_.style.font = this.font; // Don't use innerHTML or innerText because they allow markup/whitespace.

        this.textMeasureEl_.appendChild(doc.createTextNode(text));
        return {
          width: this.textMeasureEl_.offsetWidth
        };
      };
      /******** STUBS ********/


      contextPrototype.clip = function () {// TODO: Implement
      };

      contextPrototype.arcTo = function () {// TODO: Implement
      };

      contextPrototype.createPattern = function (image, repetition) {
        return new CanvasPattern_(image, repetition);
      }; // Gradient / Pattern Stubs


      function CanvasGradient_(aType) {
        this.type_ = aType;
        this.x0_ = 0;
        this.y0_ = 0;
        this.r0_ = 0;
        this.x1_ = 0;
        this.y1_ = 0;
        this.r1_ = 0;
        this.colors_ = [];
      }

      CanvasGradient_.prototype.addColorStop = function (aOffset, aColor) {
        aColor = processStyle(aColor);
        this.colors_.push({
          offset: aOffset,
          color: aColor.color,
          alpha: aColor.alpha
        });
      };

      function CanvasPattern_(image, repetition) {
        assertImageIsValid(image);

        switch (repetition) {
          case 'repeat':
          case null:
          case '':
            this.repetition_ = 'repeat';
            break;

          case 'repeat-x':
          case 'repeat-y':
          case 'no-repeat':
            this.repetition_ = repetition;
            break;

          default:
            throwException('SYNTAX_ERR');
        }

        this.src_ = image.src;
        this.width_ = image.width;
        this.height_ = image.height;
      }

      function throwException(s) {
        throw new DOMException_(s);
      }

      function assertImageIsValid(img) {
        if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
          throwException('TYPE_MISMATCH_ERR');
        }

        if (img.readyState != 'complete') {
          throwException('INVALID_STATE_ERR');
        }
      }

      function DOMException_(s) {
        this.code = this[s];
        this.message = s + ': DOM Exception ' + this.code;
      }

      var p = DOMException_.prototype = new Error();
      p.INDEX_SIZE_ERR = 1;
      p.DOMSTRING_SIZE_ERR = 2;
      p.HIERARCHY_REQUEST_ERR = 3;
      p.WRONG_DOCUMENT_ERR = 4;
      p.INVALID_CHARACTER_ERR = 5;
      p.NO_DATA_ALLOWED_ERR = 6;
      p.NO_MODIFICATION_ALLOWED_ERR = 7;
      p.NOT_FOUND_ERR = 8;
      p.NOT_SUPPORTED_ERR = 9;
      p.INUSE_ATTRIBUTE_ERR = 10;
      p.INVALID_STATE_ERR = 11;
      p.SYNTAX_ERR = 12;
      p.INVALID_MODIFICATION_ERR = 13;
      p.NAMESPACE_ERR = 14;
      p.INVALID_ACCESS_ERR = 15;
      p.VALIDATION_ERR = 16;
      p.TYPE_MISMATCH_ERR = 17; // set up externs

      G_vmlCanvasManager = G_vmlCanvasManager_;
      CanvasRenderingContext2D = CanvasRenderingContext2D_;
      CanvasGradient = CanvasGradient_;
      CanvasPattern = CanvasPattern_;
      DOMException = DOMException_;
    })();
  } // if
  else {
    // make the canvas test simple by kener.linfeng@gmail.com
    G_vmlCanvasManager = false;
  }

  return G_vmlCanvasManager;
}(require); // define